*spin-off* Always on/connected... stuff

It's no doubt got RIAA, etc. drooling to imagine no movie or song playing for anyone without some sort of network drm system. Finally they can go back to the margins of vinyl and force album purchases or limited number of plays for movies, etc. and they have gamers to thank for ushering in the new dawn of always connected DRM.
 
If you don't have the hardware to run a game then you just can't run it but it doesn't mean you don't own it.
The real question is: why would you buy something you know you can't use?
Why would you increase the required number of components needed to play a game? I can understand that for games that absolutely require internet connectivity for communicating and playing with others, games where there is no A.I./local multiplayer options.

However all of that should work on a game-by-game basis only, not an artificial standard created on the hardware-level.

The console is used for the OS and recognizing game-data, the controller is used as an input device, the television is used for output, and the disc is used for storing game-data. If online gameplay options are just that (optional), an internet connection should be treated the same way as well.
 
If its always connected, It could always be deactivated
this is from the terms of google glass but it's also technically possible to do on a console
 
If its always connected, It could always be deactivated
this is from the terms of google glass but it's also technically possible to do on a console

Google Glasses aren't available for retail. They are being released to developers, so selling them should be a big no-no. Its the equivalent of selling a Durango or Orbis dev kit before launch.

Always connected isn't required to brick a console. Didn't MS intentionally brick modded 360s with a dashboard update?
 
It's not just developers
Google is essentially selling them by lottery.

My bad. Developers and beta testers.

Glass is in beta, and your testing and feedback are an important part of the Explorer program. By participating, you acknowledge that implementation of some Glass features and services are still under development and that you should not rely on the Device, software, or Glass services having the full functionality of a consumer release.
 
And when it does become a consumer release google will still probably try and get away with the no guarantee trick
 
Yeah, I wonder why the cancelled it - maybe people buying the games used weren't ponying up the extra cash to play online, so it wasn't having much effect.

That or next gen EA will block used games completely on Durango and maybe PS4.
 
My guess would be that with games like Battlefield 3, the online pass is just a barrier preventing people from picking up a used copy and buying all that expensive DLC. It never made much sense to me. Yeah, you're not getting money off the used copy, but every person that buys a used copy is a potential customer for DLC. Throw a $10-15 fee on the used copy and suddenly that customer may not bother with the game at all.
 
My guess would be that with games like Battlefield 3, the online pass is just a barrier preventing people from picking up a used copy and buying all that expensive DLC. It never made much sense to me. Yeah, you're not getting money off the used copy, but every person that buys a used copy is a potential customer for DLC. Throw a $10-15 fee on the used copy and suddenly that customer may not bother with the game at all.
Now that you mention barriers, online only games seem to create a barrier themselves.

The original Doritos Crash Course game was fun and I wanted to try Doritos Crash Course 2 the other day but I couldn't because it wasn't working on launch day, at least for some people.

I remember telling a friend something like; "Weird, I can't play Doritos Crash Course 2 for some reason".

I didn't know it was an online only game.

A message appeared in the start menu "Unable to connect to Doritos Crash Course 2 service. Please try again". (when that happened there was a humorous message below "Money printer broke down" "Where are my glasses" etc.

That was when I realised it was because of online DRM that the game didn't start.

I can't complain though, it's a FREE game after all. But I'd truly hate it if I had to pay a single coin for it and didn't know this. :mad:
 
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Yeah, I wonder why the cancelled it - maybe people buying the games used weren't ponying up the extra cash to play online, so it wasn't having much effect.

That or next gen EA will block used games completely on Durango and maybe PS4.

By now, EA should have had enough time to figure out whether free-to-play or online passes make them more money. My guess is that free-to-pay won out.
 
A quite interesting article on how the likes of Gamestop and GAME could not only survive but thrive in the era of digital games.

gamestoplong.jpg


http://www.gamasutra.com/view/news/...__not_just_survive__in_the_age_of_digital.php
 
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