Tell me what makes you believe that an always on console requires it lose functionality at the start of a new generation or some arbitrary time point thats picked by the platform provider.
Why does "always connected" supposedly have a "kill switch" thats pointed to the console primary function and not pointed strictly at the "always connected" feature of the console when the platform is at EOL.
If the platform is not worth supporting, there is no need to worry about piracy on that platform.
Davros explained it quite well. Besides that, perhaps the infrastructure isn't going to be in place if they launch a new hardware, for whatever reason, be it to boost the sales of a new console or to ease traffic load on their servers.
Thing is that if MS explain that in the EULA, and if it says they can shut their propietary servers off at any time, then you can expect the worse. Scant consolation I know because many people don't read that document, but then at least there wouldn't be surprises if there is a disclaimer saying that they may retire their servers with no compensation for the customer. It isn't the first time it happens and it certainly wouldn't be the last.
Video games companies have committed such a litany of crimes against customers that expecting something like that is like a daily occurrence these days, alas.
You honestly think there's a greater than 0% chance that they won't allow games to be paused?
I was merely pointing out the fact that a persistent online connection makes pausing more of a virtual thing than something happening in real time.
Things can be happening in the game and in the servers without you noticing. Aside from that, you could pause the game without actually being connected to the servers already, and then a dreaded "no internet connection found" msg can appear.
The only time I had *similar* problems with a game like that was when I purchased Oblivion, back in 2006.
The first X360 consoles were very unreliable and I left the game for about two hours, the disc was in the tray, spinning all the time (the "install game" feature didn't exist then)... When I came back I found that the console showed the dashboard screen, not the screen where I left the game.
In the end, the optical lens of the DVD had scratched the disc, drawing a perfect circle on it, and leaving it unusable. This can happen 1/100000000 times using a classic video game consoles, but losing your connection is a lot easier, as some fellow forumers -one of them is a developer, fyi- explained several times already.
I think this is comparable with having a car that requires an always online connection to start or run.