There's little reason not to support it. SD cables extra.
I guess it's pretty easy if you force the games to render letterboxed on a 4:3 tv. Then all you have to do is downscale. I'm just not expecting anyone to do a true 4:3 rendering mode.
There's little reason not to support it. SD cables extra.
I think Microsoft will cover themselves (sort of) during their announced press conference when they tell people it is an online only system and basically make that the company line afterward. No doubt, there is probably something all over the box saying a mandatory connection is needed, but I hope it is just something like the WiiU Connect24 or similar.If not for ads, microtransactions, DLC you'll have to accept that budgets for games will have to decrease significantly or that the price for retail games will have to go up dramatically. I'm guessing you won't be happy with either of those options.
The market is changing. Devs and publishers are going out of business left and right and the console makers can't continue to sell at a loss unless they find alternative revenue. Maybe MS sees a way out in the "always connected" model. We have no idea what they plan on doing or how it's going to work. I'll reserve my judgement until they actually announce something.
Sure, that is certainly the least of my worries.There's little reason not to support it. SD cables extra.
If not for ads, microtransactions, DLC you'll have to accept that budgets for games will have to decrease significantly or that the price for retail games will have to go up dramatically. I'm guessing you won't be happy with either of those options.
The market is changing. Devs and publishers are going out of business left and right and the console makers can't continue to sell at a loss unless they find alternative revenue. Maybe MS sees a way out in the "always connected" model. We have no idea what they plan on doing or how it's going to work. I'll reserve my judgement until they actually announce something.
You make it sound like nobody is making money in the business.
Yeah if there are dozens of publishers and devs going out of business, they couldn't produce products that people wanted.
It may just be that the market for console games is much more limited. While the console makers like to boast libraries of thousands of games, only a dozen or two make good money each year.
A lot of people try, hoping to produce the next COD. But for all we know, the market got downsized to the few dozen franchises which are able to move millions of units.
I can think of so many things wrong with this.. What would happen when the next nextxbox comes out? They would have to cut the servers of the nextxbox to make way for the one after which would mean unless you are a total fanboy and made of money, you would be without a console until you can afford the next nextxbox...
If not for ads, microtransactions, DLC you'll have to accept that budgets for games will have to decrease significantly or that the price for retail games will have to go up dramatically. I'm guessing you won't be happy with either of those options.
The market is changing. Devs and publishers are going out of business left and right and the console makers can't continue to sell at a loss unless they find alternative revenue. Maybe MS sees a way out in the "always connected" model. We have no idea what they plan on doing or how it's going to work. I'll reserve my judgement until they actually announce something.
Tell me what makes you believe that an always on console requires it lose functionality at the start of a new generation or some arbitrary time point thats picked by the platform provider.
...If it is an online only console, I just hope MS let people to pause the console.
Offline gaming in single player mode = some more free time because a person can pause things. :smile: Online games make people fatter, less hygienic (they must shit their pants if they cannot pause the game to go to the bathroom) and also angrier (because of losing items to scammers & getting frustrated over something which isn't even real).
...
I'll answer that
An always on console requires a server(s) to connect to. Running a server costs money
do you think microsoft will fund the servers indefinitely keeping in mind that the last time they run a similar service as soon as it stopped being profitable they shut it down and their customers lost all their purchases.
I've played games that can't be paused, therefore, I don't see the big deal if no games can be paused...
You haven't answer my question because my question is "why do you believe its impossible to shut off an 'always connected' feature".
Is that not common knowledge?
Work prevents me from looking up actual numbers, but when it given the opportunity I will.
I can't recall any generation selling 250 million console units prior to the release of a newer generation.
I can recall that the biggest sales years happening during this generation.
I know you've posted numbers a few posts later, but it's actually easier to reply to this one.
It's common knowledge that for the most part, the hardware is sold at a loss at the beginning of its cycle and throughout the generation, through hardware shrinking, the hardware eventually becomes profitable. Most of the profits are generated through royalties when they sell software.
I've only glaced over your numbers in Sony's case, but it's clearly evident that PS3 was anything but a controlled situation - they had problems with the blue laser diode for Bluray, the HDMI interface, huge R&D investments and some other reasons, why the PS3 lost huge amounts of marketshare, was delayed and generated its huges losses over the generation. Looking at your numbers, I'm also not sure how much of those numbers are down to purely the PS3, because Vita would also be within the timeframe. I'm also not sure if the numbers include the entire gaming devision with hardware and software or are specific numbers.
It doesn't really matter. PS3 is anything but the ordinary situation. Sony have had two very successfull generations before that, which shows how the business model works when executed well. If every generation had been the bottom-less money pit this generation has been for Sony, then yes, I would agree that others means of finding ways to gain profitability (i.e. through ads) would make sense - or I would rather say, it's time to find a new business model - one like Nintendo has made, where hardware was relatively inexpensive and profitable from day one.
This is not the case. There is no reason to push more ads down our throats. If they can't maintain the business model that generated huge profits during the PSone and PS2 era because of competition, change of the market etc, it's time to change that business model.