After ATI's new AA technique, I'm somewhat confused about these terms. Can somebody post good clear definitions of these? Have they been defined clearly?
Way I have understood the two so far:
You do Spatial (space) AA when you oversample a source during the rendering and then combine the samples for final output. This is done to eliminate jaggies and other spatial artefacts that result from undersampling the "infinitely accurate" geometry and shader math and "finitely accurate" texture art.
You do Temporal (time) AA when you sample the source at many consecutive points in time and then combine the samples for final output. This is done to eliminate wheel spinning in wrong direction, jerky looking output (lack of "motion blur") and other temporal artefacts that result from undersampling in the time dimension.
I have kinda thought (I don't know why exactly, maybe some 3dfx slides or something...) that the two are quite distinct methods; and especially that it doesn't count as TAA if you don't do a combining of the temporal samples before display. (How else are you going to e.g. produce a controlled motion blur effect?)
I don't know if this is any kind of issue really, but I'd be grateful if my muddy thoughts on this got clarified
So, any definitions and/or contrasts of SAA and TAA?
Way I have understood the two so far:
You do Spatial (space) AA when you oversample a source during the rendering and then combine the samples for final output. This is done to eliminate jaggies and other spatial artefacts that result from undersampling the "infinitely accurate" geometry and shader math and "finitely accurate" texture art.
You do Temporal (time) AA when you sample the source at many consecutive points in time and then combine the samples for final output. This is done to eliminate wheel spinning in wrong direction, jerky looking output (lack of "motion blur") and other temporal artefacts that result from undersampling in the time dimension.
I have kinda thought (I don't know why exactly, maybe some 3dfx slides or something...) that the two are quite distinct methods; and especially that it doesn't count as TAA if you don't do a combining of the temporal samples before display. (How else are you going to e.g. produce a controlled motion blur effect?)
I don't know if this is any kind of issue really, but I'd be grateful if my muddy thoughts on this got clarified
So, any definitions and/or contrasts of SAA and TAA?