Funny. I tend to say the same thing about your usual comments.
As usual, stills tend to be poor representations of play (as you're concentrating on things you would not see in motion and focusing on minor details, or they've been glammed up to LOOK better, but be just as disconnected to the game in motion), but the videos give at least a few reasonable glimpses of the game, and so far 's lookin' all good.
I'm sure they'll deliver as many "non-drab and colorful" boards as they did in SCII, but in the meanwhile I'm
really glad that not every designer is so "touched" as to includes lots of purple glow everywhere, make all water look like it's Caribbean, have the sun shining directly overhead 24/7, and try to include as much of the visible spectrum as possible on each and every stage. (Or have overly busy/goof-tastic stages... Save that for spoofy games like Darkstalkers. Thankfully Capcom got off that kick for ALL their games... Heh.) Isn't it amazing that for a fighting game trying to be more gritty and serious, they might--gasp--actually design the game to match!
Shocking, I know...
In the meanwhile, they seem to be doing their usual fantastic job of animating and trying to base their fighting styles on existing martial arts (look exactly 3 minutes into the "making of" video. ^_^ Hawt). Hopefully Setsuka and Tira will add reasonably different fighting styles to the roster as they look like they
could... but judging by Tira's visible action sequences, she may more be a "it's a funky-looking blade" fighting, rather than stressing the uniqueness of her weapon. (Setsuka I'm hoping can be more of a balanced offense/defense fighter, actually USING the umbrella head.)
...and while I'm just fine with them adding more character customization options to the game (rather that just "extra costumes") the way VF4 and T5 have, I'd like to see the games stress more
gameplay options as well. Or instead, if it had to come to that. And I'm not talking about single-player options here. 8-P Online play is a big one, as even if they can't do it
perfectly yet, it gives them practice in delivering it and the ability to improve upon it, rather than running into issues later down the road that other games have already solved and refined. But as well, I'm simply talking about more game modes. Not just the easy ones that are always delivered (like Survival or some "one-after-the-other" multiplayer mode), but ones that introduce the experimental without compromising the main game (how much better-received would Tekken 4 have been if the "uneven terrain" stuff was restricted to its own mode?), and many MORE things that enhance and expand the existing ones. (For SC, what I'm talking about are things like boards without ringouts, the ability to bring in "tag team" modes without dedicating the game to it, adjusting how much health is regained between rounds for things like the 8-player matchups, more intelligent handicapping or assistance so friends of different skill levels can more easily have fun playing with each other...)
But since we're on the "player customization" topic, what I've REALLY been waiting for a game to be able to deliver is true
fighting customization, not just costumes (or record-keeping and the like through player logins... which is cool and should have its own options expanded, too.) Think about "training mode" where you play a self-created character that learns the moves YOU want them to as you get more experienced. Drawing from a general pool, and later on from more specialized pools depending on the weapon route they choose... It could mainly just reuse the keyframes from the main characters of the game itself (and I guess a more generic body type, so you COULD properly share those keyframes, as well as the costume customizations...), but build them into a custom fighter of your own design. (With the ability to do some tweaking--whatever would be easy enough and not cheap-ass.) It's not like they'd have to pay too much attention to "balance" either, as the mode would mainly be there to have fun with. Some kind of simple point-based structure with enough to draw from the be satisfying, but not so much that they have to stamp out bugs galore or spend time refining all the animation... Whatever! Fun is fun.
I know other games have
tried to pull this off, but to my knowledge none have delivered worth a damn. (I'm only talking about serious fighting games here, not silly/amusing things like Magic Pengel.
)
At any rate, SC3's looking good for right now. ^_^ I just hope it'll be more than a simple evolution. Probably not, but you never know. <shrugs> At least this time it'll force my friend to not
have to play on the Cube as he's gotten used to only playing on that godawful fighter controller!