Soul Calibur III: PS2 exclusive!

Teasy said:
Revenue yes. What if Sony put their hand in the production? That would lower the cost payable to Namco

Helping in the production is still going to cost Sony. In the end Namco will want their money, however Sony pays it its a lot of money for one game.

I agree, i think i'm still posting on this thread cause i'm bored.

I haven't even finished SC2 and i ALWAYS finish fighting games...
 
Teasy said:
What's easier isn't important, what's profitable is. Making a PS2 exclusive version of SC2 would have been easier then also porting it to GC and XBox. But had they done that they would have sold only about a third of what they ended up selling.

The thing is Teasy, I'm not so sure you have enough inside information to make conclusion what is profitable for them and what not. I think at this point, we can't even be sure that this exclusiveness is for real.
 
Phil said:
The thing is Teasy, I'm not so sure you have enough inside information to make conclusion what is profitable for them and what not.

Phil, while none of us know the exact inner workings of these companies, I think it is safe to say that a ported game that sold 1.5M copies is profitable? I have a hard time believing that selling 1.5M additional copies of a game, sans porting costs, is not profitable.

There could be a lot of reasons SC3 may not be showing up on the GCN (or may not appear until later), but I think the possibility of them not being able to make money on a 1.5M selling ported game is not one of them. You are looking at tens of millions of dollars--for a port.

Although they are shooting themselves in the foot if they delay the GCN version (GCN owners tend to snub games they get last) maybe they were not able to work out a deal to get Link in the game or marketing is projecting that a sequal would not sell as well, or all of the above and Sony paid them good money to make SC3 a "spotlight" title for 2005. There could be a lot of reasons SC3 may be a [time limited] exclusive.
 
Wow, I really dig the two new character designs I saw in those screens. Tres sexy!

Looks like SCIII will have a darker look to it. Sounds good to me.
 
Eh , i'm sure it will hit on the rev and xenon with improved graphics a few months later for the xenon then months after that a rev version with link and gannon as playables :)
 
The thing is Teasy, I'm not so sure you have enough inside information to make conclusion what is profitable for them and what not. I think at this point, we can't even be sure that this exclusiveness is for real.

What inside information do I need to come to the conclusion that 1.5 million copies is profitable? That amount would make even the highest budget game profitable never mind a port. Namco would have made about $52 million from the GC version alone and around $87 million from the GC and XBox games combined, maybe more. I mean what do you think a port like SC2 costs for god sake?.. :)
 
aye teasy , even if it costs 2 or 3 million to port that is just nice numbers .

Consider the art work is done for the ps2 version already , most of the code is done , the moves are done , the story is done , most of the major parts are done.

Heck unless soul caliber 3 is a completely new engine the port of part 3 will cost even less
 
That amount would make even the highest budget game profitable never mind a port.

Um no... remember the matrix game? if it only sold 1.5 million units they woudln't have made any money back. I'm not even sure at 3 million units it made its money back.
 
Hehe, yeah I actually thought of that game when I wrote that and thought someone might mention it. It is an exception though and you get my point anyway :)
 
rabidrabbit said:
Is this a PS2 game, or are those PS3 screens?

if that's nextgen ingame, i eat my left shoe and donate my right testicle to bill gates.

and btw, i see a cameltoe there in the pics :devilish:
 
rabidrabbit said:
Is this a PS2 game, or are those PS3 screens?

If that is what we can expect from the PS3 (or any Next Gen console) then count me out.
 
Online please.

Actually, has Namco ever made an online game?

Has Konami?

Capcom has.

Has Square?

Guess the Japanese developers just aren't into them.
 
Square has made Final Fantasy Online, how this can be overlooked is beyond me.

It wouldn't cost Namco too much to port the game over or even rewrite it for the platforms. Look at it in the sense that most of the foundation is already laid down and the rest is just converting the game to another format. Even if it costs $10 million for each console the profits would be more than enough to offset the price of porting it.
 
It appears that Sony is really trying to extend the life of the PS2, no matter what the cost. As mentioned by Teasy, the payoff must have been gargantuan. Especially if it fails to reach its predecessor's numbers, which is a distinct possibility. Although Nintendo incidentally tried unsuccessfully to get SCII from Namco exclusively well before its multi-console launch.
 
I love the new character designs. And I'll buy this baby right away. And it's not just because I'm drunk at the moment, either. ;)
 
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