Fast Fourier
Newcomer
http://www.watch.impress.co.jp/game/docs/20030324/sc2.htm
"The playful PS2, the balanced GameCube, the powerful Xbox"
"Q: Did you notice any specific differences between the hardware?"
"In a way PS2 is almost an "Asian-style" console. The consoles all have great potential, and it's up to the programmers to tap this potential. In that way, the PS2 is very interesting to program for and has a playful aspect. Well, if you're going to come out and say it it's "difficult", but if looking on the bright side it's pretty interesting. And so I feel that it's a hardware that sucks in those developers with an adventurous spirit.
As for the GameCube, it would almost be a "European-style", an old-style console. You can tell it's the console of a hardware maker that has been making consoles for a long time. What is necessary in games, what is really necessary is there, and stuff like the layout of the memory and other things just ends up being easy to use. You wouldn't think it looking at the specs, but when you use it, it ends up getting quite decent performance. It's a nice hardware without any excesses. I think the common verdict that "its balance is good" is ultimately correct.
With the Xbox (like you'd think just from looking at it), it's just brute overwhelming power. It would be a waste to not use all that power, so we have done things like make it D4 compatible, splash on full screen antialiasing, etc. When companies design game consoles from now on, in terms of efficiency and whatever, they will probably look at Xbox as the standard.
Q: The biggest doubt I personally had about the home-conversion was getting it to fit on a single GameCube disc. There's not that much space on the discs compared to the other two consoles, so I imagine you went through a lot of trouble squeezing it in but...?
Well what takes up most of the space are things like the movies and the sound, so if you think in terms of regulating the quality of that, it's doable. Well, it almost didn't fit, but we got it in there without any loss! As long as you control areas like that...well, as a quality of the hardware, it's fairly easy to use things like compression, so we shrunk various stuff to get it in there to obtain our results.
"The playful PS2, the balanced GameCube, the powerful Xbox"
"Q: Did you notice any specific differences between the hardware?"
"In a way PS2 is almost an "Asian-style" console. The consoles all have great potential, and it's up to the programmers to tap this potential. In that way, the PS2 is very interesting to program for and has a playful aspect. Well, if you're going to come out and say it it's "difficult", but if looking on the bright side it's pretty interesting. And so I feel that it's a hardware that sucks in those developers with an adventurous spirit.
As for the GameCube, it would almost be a "European-style", an old-style console. You can tell it's the console of a hardware maker that has been making consoles for a long time. What is necessary in games, what is really necessary is there, and stuff like the layout of the memory and other things just ends up being easy to use. You wouldn't think it looking at the specs, but when you use it, it ends up getting quite decent performance. It's a nice hardware without any excesses. I think the common verdict that "its balance is good" is ultimately correct.
With the Xbox (like you'd think just from looking at it), it's just brute overwhelming power. It would be a waste to not use all that power, so we have done things like make it D4 compatible, splash on full screen antialiasing, etc. When companies design game consoles from now on, in terms of efficiency and whatever, they will probably look at Xbox as the standard.
Q: The biggest doubt I personally had about the home-conversion was getting it to fit on a single GameCube disc. There's not that much space on the discs compared to the other two consoles, so I imagine you went through a lot of trouble squeezing it in but...?
Well what takes up most of the space are things like the movies and the sound, so if you think in terms of regulating the quality of that, it's doable. Well, it almost didn't fit, but we got it in there without any loss! As long as you control areas like that...well, as a quality of the hardware, it's fairly easy to use things like compression, so we shrunk various stuff to get it in there to obtain our results.