snc
Veteran
true as I think there wasn't big jump in game desing since mafia 1 so ps2 era but it's not that I was wating for that muchGames today are not inherently different from games back then.
true as I think there wasn't big jump in game desing since mafia 1 so ps2 era but it's not that I was wating for that muchGames today are not inherently different from games back then.
VR? I get what you're saying - but it's about adding things into games that were not possible last gen...so some of the 'not possible last gen' are not so obvious...inadvertently making things a new way to play or something that couldn't be done on the previous gen.And if we're talking about gameplay. I can't think of a single game in the PS4/XBO generation that couldn't have been played on PS2/Xbox. Obviously the graphics quality would be massively reduced, but the gameplay for pretty much any game from the last generation could be replicated on those consoles.
New hardware doesn't necessarily change the gameplay, it only changes how one experiences the game (graphics, convenience, etc.). The last time gameplay changed significantly on console due to hardware? When 3D games enabled fully 3D roaming of worlds. However, even that didn't necessarily require new hardware. We've had 3D games since the Amiga and even the Atari 2600 had some very rudimentary 3D games. But it did take someone at some point thinking, "Hey why don't I try this new idea?" and suddenly we have one of the first 3D FPS games, Battlezone in 1980.
Anyone wanting new gameplay innovations? Don't look to new hardware generations, look to indie developers. Eventually a AAA game developer will implement some of those new gameplay ideas from the indie space but this time with AAA polish.
Regards,
SB
now I'm wonder if gt7 will support also psvr1 on ps4 and if yes if it will be as in gt sport limited to some lame separate mode and then as its crossplay also limitation on psvr2, tough still hope full game support on psvr2 (that for sure would bring nextgen experience to series)
I can tolerate about hour, enough for me for gran turismo ;dVR is a pretty big deal. Unfortunately most people getting sick =P myself being one of them. But I think VR is like 3D. It's a big leap in immersion for sure, just nailing down people not getting ill is the barrier here imo.
Going to pop in real quick to throw out the idea that the cross-gen support is due to wanting to have the games as a part of their cloud streaming library and PSNow likely not having PS5 game streaming support any time soon.
VR? I get what you're saying - but it's about adding things into games that were not possible last gen...so some of the 'not possible last gen' are not so obvious...inadvertently making things a new way to play or something that couldn't be done on the previous gen.
We know there are games that are/were put on hold for a generation, presumably those would be examples - it's not always just scaling up...this was supposed to remove barriers like the winding roads and loading/cut screens which directly impact a developers way to tell their story or design their game.
VR? I get what you're saying - but it's about adding things into games that were not possible last gen...so some of the 'not possible last gen' are not so obvious...inadvertently making things a new way to play or something that couldn't be done on the previous gen.
We know there are games that are/were put on hold for a generation, presumably those would be examples - it's not always just scaling up...this was supposed to remove barriers like the winding roads and loading/cut screens which directly impact a developers way to tell their story or design their game.
VR has existed in the past with games (my first experience with VR games was on PC in the 1990s), the technology was never quite at a good enough level to drive consumer adoption, but it was good enough for games even if a bit janky. So that isn't anything new.
As to the rest of this generation? I never said it was impossible, but I find it highly unlikely that any gameplay innovation that doesn't already exist in the indie space will come about because of the hardware. Which also means that I'm highly doubtful any gameplay as opposed to game presentation innovations will present itself this generation that wouldn't have been possible in the previous generation.
No loading between worlds doesn't change the gameplay, it only changes the presentation. R&C can still easily be done on the previous generation, but with 1 of 2 sacrifices. Either the player has to wait while the new world is loaded in, or the graphics fidelity is greatly reduced such that the new world is already in memory when the world switch occurs.
R&C is fantastic in its presentation but it offers nothing new WRT gameplay.
I fully expect the beefier CPUs combined with the I/O subsystems and audio hardware to enable some incredibly impressive game presentations this generation, but I'm not expecting any new gameplay innovations that couldn't be done on PS4/XBO or even PS2/Xbox or even PS1 or even the Amiga not to mention PC of X year.
I'm fully prepared to be surprised if it happens, however.
Regards,
SB
The problem with your logic is that nothing ever evolved.VR has existed in the past with games (my first experience with VR games was on PC in the 1990s), the technology was never quite at a good enough level to drive consumer adoption, but it was good enough for games even if a bit janky. So that isn't anything new.
As to the rest of this generation? I never said it was impossible, but I find it highly unlikely that any gameplay innovation that doesn't already exist in the indie space will come about because of the hardware. Which also means that I'm highly doubtful any gameplay as opposed to game presentation innovations will present itself this generation that wouldn't have been possible in the previous generation.
No loading between worlds doesn't change the gameplay, it only changes the presentation. R&C can still easily be done on the previous generation, but with 1 of 2 sacrifices. Either the player has to wait while the new world is loaded in, or the graphics fidelity is greatly reduced such that the new world is already in memory when the world switch occurs.
R&C is fantastic in its presentation but it offers nothing new WRT gameplay.
I fully expect the beefier CPUs combined with the I/O subsystems and audio hardware to enable some incredibly impressive game presentations this generation, but I'm not expecting any new gameplay innovations that couldn't be done on PS4/XBO or even PS2/Xbox or even PS1 or even the Amiga not to mention PC of X year.
I'm fully prepared to be surprised if it happens, however.
Regards,
SB
PlayStation CEO Jim Ryan is uninterested in making PS5 games run on PS4 hardware, stating that developers working on next-generation games should “make the most” of the new console’s advanced features.
Talking to GamesIndustry, Ryan said “We believe that when you go to all the trouble of creating a next-gen console, that it should include features and benefits that the previous generation does not include. And that, in our view, people should make games that can make the most of those features.”
Regarding quote.
The problem with your logic is that nothing ever evolved.
Tesla? Who cares we had electric forms of transport for years.
Space travel? Who cares we’ve been able to travel forever...space is just a new location.
Zero carbon footprint house? Ever heard of a cave?
Etc, etc
That’s not a dig as such, I just think you’re underselling progressive changes as unimportant or not worth the effort. I’d hate to be on the end of any work I did for you “I just redesigned your garden for you” - “well thanks but it was always a garden!”
I played so much Quake2 and unreal tournament that even today I cannot play anything like halo, battlefield, destiny, doom,... They all feel like the same game from 20 years ago. Point and shoot and get annoyed by cheaters. Some games haven't evolved much outside graphics.
Remake mgs2 and make it completely dynamic. i.e. blow holes into wall, dig through floors, etc. Make AI smart enough to handle dynamic environments that keep changing. Could be fun and different. Too bad we just want more graphics and don't focus on things that directly improve gameplay like destroyable environment.
More I think about it. Could minecraft be the last really innovative game or do we lump that also together with some previous innovation? Completely dynamic, people have built incredible things with it. I do remember some this or that constructions kit games shipping on c64, amiga etc.
As I've mentioned take a look at indie games, there's still some innovation going on there, or at the very least a lot of examples of gameplay that just do not exist on consoles. For example one of my favorite gameplay types ... typing games (Nanotale just recently came out, woooo!). Just be aware that with indie developers they're likely to be unpolished, rough, potentially quite buggy for a long time, etc. But those are all presentation related.
And occasionally we'll get a AAA developer that will take those ideas and turn them into a AAA game with polish and great presentation and unfortunately, they'll get the credit for this amazing new gameplay ... when that gameplay has existed for years and years.
Regards,
SB
edit. ok. I misunderstood completely. Looks like interesting rpg. I'll wishlist it and buy it for the cheap. Looks a bit similar in mechanics to all the games using QTE(just more advanced) or a copy of patapon mechanics with some flair added on top. I wouldn't claim this to be innovative. It picks few already known elements and mixes them up in unique way.
I guess it's kind of like QTE, except typing words. Their previous game was absolutely charming with papercraft type presentation (Epistory). There's also a typing game that is inspired by Sega's House of the Dead called Typing of the Dead. I just like typing, so typing + game = fun for me.
Regards,
SB