marconelly!
Veteran
Well, I guess we'll wait and see.Actually I'm not. Michael Abrash (the guy who basically designed Xbox graphics) even stated that with absolutely exemplary programming the Xbox can sustain upwards of 50mpps in actual game situations. Again, this is with absolutely exemplary programming and taking full advantage of the programmable pipeline.
I know that the only time I've seen an engine reaching 50-60MPPS, with lighting, effects and all, has been in that new STALKER game for a PC, running on a *fastest* PC available today.
Well consider that noone else has come even close, as far as I know. Besides, that F1 game is also a first game that team made for PS2, but that doesn't mean next year someone will magically make something that moves more polygons than they've accomplished.ERP's racer was a first-gen Xbox game that was already pushing 30mpps.