Sony PlayStation VR2 (PSVR2)

Smooth resolution change sounds very interesting.

I wonder if it is some sort of warping of rasterized polygons. (possibly with tesselation If needed.)
When reading screen space it should be one indirect read more, but could be feasible.
 
Smooth resolution change sounds very interesting.

I wonder if it is some sort of warping of rasterized polygons. (possibly with tesselation If needed.)
When reading screen space it should be one indirect read more, but could be feasible.
In theory, you can just change sampling rate when rasterising. It depends what they mean by 'smooth' but that graphic gives us nothing to go on as it's clearly just a spectrum overlaid on a render. Conventional 'foveated rendering' is just powers of two so you skip from 1x1 pixels to 2x2 to 4x4 to 8x8 that looks super chunky. My hypothetical shift would be to having different generic resolutions, 1000p, 900p, 800p, 700p, and sampling to that buffer during rasterisation with subtler downsizing than quarter res. Then pick the data from the appropriate res buffer to composite the output framebuffer.

Basically, instead of dynamic res changing per frame, change the res spatially based on where you are drawing to in screen space. Top-left? Render to 480x300. Centre of FOV? 3840x2160. This depends on what changes would need to happen in the GPU to enable this. When we get to see it in action, stepping will show boundaries of fixed render-buffers with presumably lots of boundaries to be 'smooth'. No stepping would point to something cleverer, a fully adaptive sampling rate during rasterisation.
 
So the rat is female.

I though it was a male.

Probably deliberate design to make it can be anything. Like tunic's fox.

And this makes me remember that I forgot to finish moss 1, and I forgot to start playing moss 2 despite I bought it at launch (or even ore ordered it? Can't remmeebr).

Interesting that they didn't add haptic triggers when you try to touch/pat quill.
 
One can hope PSVR2 doesnt become mostly filled with indie and shovelware kind of stuff. Theres some high quality games like call of the mountain and walking dead, however theres alot of other stuff there that doesnt really make it to that AA/AAA list which VR really needs to become more than just a niche product/platform, in special at those insane prices.
 
One can hope PSVR2 doesnt become mostly filled with indie and shovelware kind of stuff. Theres some high quality games like call of the mountain and walking dead, however theres alot of other stuff there that doesnt really make it to that AA/AAA list which VR really needs to become more than just a niche product/platform, in special at those insane prices.

And still zero news for psvr2 games from Japan.

I want my weird/quirky/baffling Japan games
 
Needless to say if there are people who have never used anything other than PSVR1, PSVR2 is going to be astonishing.

And not only because of the HMD. PSVR1 software was really struggling on the PS4 and didn't make the most of the HMD.
 
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Till 6 January there is ps store sale with few vr games confirmed to have free psvr2 upgrade like Resident Evil Village, No man sky, Pistol Whip and After the fall.
 
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