Close to holiday shopping (pre-order) spreee and still no additional AAA or unique exclusives announced
In theory, you can just change sampling rate when rasterising. It depends what they mean by 'smooth' but that graphic gives us nothing to go on as it's clearly just a spectrum overlaid on a render. Conventional 'foveated rendering' is just powers of two so you skip from 1x1 pixels to 2x2 to 4x4 to 8x8 that looks super chunky. My hypothetical shift would be to having different generic resolutions, 1000p, 900p, 800p, 700p, and sampling to that buffer during rasterisation with subtler downsizing than quarter res. Then pick the data from the appropriate res buffer to composite the output framebuffer.Smooth resolution change sounds very interesting.
I wonder if it is some sort of warping of rasterized polygons. (possibly with tesselation If needed.)
When reading screen space it should be one indirect read more, but could be feasible.
One can hope PSVR2 doesnt become mostly filled with indie and shovelware kind of stuff. Theres some high quality games like call of the mountain and walking dead, however theres alot of other stuff there that doesnt really make it to that AA/AAA list which VR really needs to become more than just a niche product/platform, in special at those insane prices.
Translation : enjoy shitting your pantsResident Evil Village VR Mode launches February 22 for PS VR2 as free DLC
Enjoy Resident Evil Village in a deeply immersive horror experience.blog.playstation.com
Exept on comfort. It's way ahead of the competition in comfortThat's because the intervening generation landed years ago on the PC.
PSVR1 is just hopelessly outdated.