Sony PlayStation VR2 (PSVR2)

There is no equivalent solution in PC land because a PC with equal gaming performance to the PS5 would be capable of doing much more, and therefore is an apples to oranges comparison from a price perspective. Sure, if you start from the assumption of no existing PC to upgrade, and didn't want to do anything but game on the PC, and you cared nothing for customization, modding, upgradability and the wider PC games library, then PSVR2 would be the clear value proposition at the same performance point. But comparing on price/performance alone while ignoring those other factors is quite skewed.

Oh leave me alone with this argument alright? I dont care what you can or could do with a PC other than playing games. If i compare a VW vs a Ferrari and the topic is Speed and acceleration i dont want to hear about how much more of baggage the VW could carry :nope:
You do realise that PSVR2 hasn't actually launched yet? The comparison right now is PSVR vs whatever is available in "PC Land". The comparison in Feb will be whatever PC hardware and headsets are available at that time compared to PS5+PSVR2. Bear in mind the launch of both the 4xxx series and (likely more cost effective), AMD's new line up which should both have mid range parts by Feb will have a significant impact on both the pricing and performance positions. That's not to say the PC option will be as cost effective my then. But you might be able to get something appreciably better at a price that isn't ridiculously higher.
I am not talking about the absolute max best power in terms of absolute graphics. Sure someone with a 4090 and some future PC HMD could propably have a even better experience. Thats not my point. As a total investment standpoint the PSVR2 will be the better solution in terms of value even after 2years of better PC HMDs were published. The PS5 / PSVR2 Combination is simpy to good for its money.
Besides the currently best system for PC is the HTC Vive Pro 2 wich comes in at a handy 1300€ with the full package..
And that Thing is not as good as PSVR2. So the next best thing on PC in the Futur will for sure cost at least that much. While doing something maybe better than PSVR2 and some other things maybe worse ...
Still the PS5 / PSVR2 Combo is untouched in terms of Value. And Value means not cheap by any means, PSVR2 will be right up there competing with the best PC HMDs for quite some time...
regarding the "driver shenanigans and incompatibility issues", what exactly are you referring to here from a VR perspective? On PC, Oculus is pretty much a closed ecosystem, similar to a console environment running on top of Windows. I've never experienced any issues like you describe, it just works. Steam VR seems similar from my limited experience of it.
if it works for you then fine., but PC in general is prone to have issues with all kinds of Software, OS or Drivers . I think that Point is not needed to be discussed further ,right?
this price is definitely unattractive. i.e. I could probably get a similar PC headset next year at a similar price point and save the cost of the PS5 altogether or get a new GPU, more powerful than the PS5 for less than the cost of the console.
What do you mean unatractive??? https://www.google.com/search?q=HTC...faAdUQ_AUoAXoECAEQAw&biw=1682&bih=888&dpr=1.1 How do these prices look to you? Totaly Sexy or what? :rolleyes:
From a pure value perspective, you may have a point. However, the product needs to be considered in terms of its market and its intentions. Specifically, how many units will be sold and will that establish a market capable of supporting high-end AAA VR games? If not, all it will get is ports of titles that can sell to the lowest common denominator, which in turns decreases the value of the headset (why spend so much when the experience is somewhat limited?) and puts negative pressure on potential buyers.
if that point would be true than all those fancy PSVR2 Specs are unneccesary and from a marketing standpoint would make no sense to even start to plan for a high end PSVR2... But they did it regardles , so their projections said something totaly diffrent or they would not have done it. It may be that in the 2years there will be alot of rereleases of famous PCVR games and patched or ported PSVR1 Games. Inbetween sprinkled the Sony Studio AAA PSVR2 Title. But as the thing takes of more and more Games will aim for PSVR2 Spec. It is at some Point a must to leave all those Snapdragon Mobile Shit HMDs for PC behind. Those whos options are limited to a Snapdragon VR simply saddled the wrong horse. And there is a valid point in discussing how damaging for the PCVR Space those limited Solutions were. Limited Platform with limited games.
The 'too expensive' view isn't an 'adventurous take' as you disingenuously call it, but a realistic opinion based on economic considerations and hopes for the VR market. Let's consider a hypothetical $400 price point - the thing would sell lots more and establish a true next-gen VR platform from the off (PSVR sold 4 million). At the current price point, yes, it's offering a great value high-end VR experience, but it's not likely to reach mainstream adoption. PSVR2 is being contrasted with PSVR, the best selling VR headset of its era by a mile. Now, the top selling headset is Quest 2, something like 9+ million units. What dev is going to target a PSVR2 audience of 200,000 (?) and ignore that 9+ million Q2 audience? No-one, so games will target Q2 and be ported. Yay, you have a $1000 Quest 2 with a bit prettier graphics...
"as you disingenuously call it" - am i being called out here? 😄
400 Ears... Look, the Thing is heavily subsidized with a price of 600€ ... my guess would be a initial loss for sony around 100bucks per unit. They hope to establish a ecosystem to recoupe their cost and at somepoint making a profit. 400 Ears ... thats impossible for Tech wich is better than a HTC Vive 2 Pro wich costs with all bell and whistles a mere 1300€. Sure Sony is a big company and can somehow mask/ counter calculate such immense costs per unit but 400 is simply not possible...

And with this Price of 600€ the PSVR2 will not only be succesfull in the PS5 Space. It will, as a side effect, give that sluggish PCVR Market a good kick in its arse , because at some point there will drop some adjusted VR Versions of Games that got the PSVR2 threatment already.
In short, as a niche high-end VR headset option, PS5+PSVR2 is a reasonable choice. As a luxury product during a global economic crisis, this price, especially combined with PS5 base price, is remarkably niche which is exactly what we don't want VR to be if it's to have a future better than 3D movies. Why spend $1000 on a VR gaming machine when you can get an iThing that'll see a lot more use? Or a PC that can game better than a PS5 plus do work and productivity? PSVR2 might cannibalise sales of high-end PC headsets, but that'll be a small market of no significance and certainly not what Sony is hoping to get from VR.

Totaly disagree here - Ok the VR market is more niche sure. But Gaming on a PC or even console could be seen as "niche" in comparision to the big big mobile market with games that almost play themselfs and what not.
I think what we need is ultra high quality HMDs and games for them that aim to blow non Vr Games out of the Water in terms of Graphics. The "ithingy" and all those rubbish snapdragon mobile HMDs are the bane of the PCVR market.
We need to establish a situation like we have in general gaming with the distinction between high quality Console / PC Games and the mobile platforms. iirc there was some strategy paper or some list idk from Sony where it was pointed out that sony wants more AAA Non VR Games to come with a PSVR2 Mode or even being playable completly in PSVR2 if one likes. And thats the Way! I want a PSVR2 Patch for almost every AAA Title out there. Sony seems to understand that as well.
High Quality Graphics PSVR2 Games or PSVR2 Patches or Versions need to be hammered into that market without any care for any of those simplyfied mobile HMDs.. until it is realized by people that High Quality VR is here again.
People with Mobile Chip HMDs can continue to play their Stick Figure Games.
The PSVR2 and High Quality PCVR Realm is theirs not anymore!
so...
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I wonder if an unofficial psvr2 to openxr solution would boost it sales, then Sony will took interest in it and make it official after they managed to get nice profit per unit.

Or together with the rumored Playstation store for pc.

As 500 dollars for PCVR is actually rather cheap.
again - People plz understand that Sony subsidizes the PSVR2 heavily. There will be no official or unofficial something from sony ever! They can only recoupe their cost within the PS5 Ecosystem. Therefore it is planned that every unit produces lands in that market - period
 
again - People plz understand that Sony subsidizes the PSVR2 heavily. There will be no official or unofficial something from sony ever! They can only recoupe their cost within the PS5 Ecosystem. Therefore it is planned that every unit produces lands in that market - period
That's why I wrote "after they managed to get nice profit per unit."
 
Even more easy: (optionally utilize your highlight & search skills)

Affected: The Asylum
After The Fall
Afterlife VR
Aliens VR
Alvo
Among Us VR
Black Top Hoops
Black Trail
Cities VR – Enhanced Edition
Cosmonious High
Crossfire: Sierra Squad
Demeo
Distortion VR
Do Not Open
Engram
Firewall Ultra
Firmament
Galaxy Karts
Ghostbusters VR
Ghosts of Tabot of Tabor
Golf+
Green Hell VR
Grimlord
Jurassic World Aftermath Collection
Hello Neighbor: Search and Rescue
Hellsplit Arena
Horizon Call of the Mountain
Hubris
Hypestacks
Kayak VR: Mirage
LOW FI
Madison
Medieval Dynasty
Mixture
No Man’s Sky
Pavlov
Pistol Whip VR
Project Lousianna: The Bounds VR
Propagation Paradise Hotel
Requisition
Resident Evil 4 (2023)
Resident Evil 8 Village
Runner
Samurai Slaughter House
Shadowgate VR: The Mines of Mythrok
Soul of Kaeru
Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition
Super Kit: To the Top
The Dark Pictures: Switchback VR
The Exorcist Legion VR: Sin
The Light Brigade
The Twilight Zone VR
Tentacular
The Walking Dead: Saints & Sinners – Chapter 2: Retribution
Ultrawings
Volcanic Core
Wandering in Space
Zenith: The Last City

It also helped me find a few more games to wishlist on Steam.
 
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The Into The Radius team needs to get on PSVR2. I feel like it's almost inevitable considering they built that Quest 2 version recently.
 
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It's possible that Japanese VR devs. are content to develop for Quest 2 and Steam VR and are taking a wait and see approach to whether or not PSVR 2 will do well in Japan or not.

Regards,
SB
 
It's possible that Japanese VR devs. are content to develop for Quest 2 and Steam VR and are taking a wait and see approach to whether or not PSVR 2 will do well in Japan or not.

Regards,
SB
If Sony sells enough PSVR 2, it's probably a more consistent target than the various combos of PC configs and different PC HMDs?

That may count for something?

But as it is, it doesn't sound like the Playstation's big franchises are supporting VR in any meaningful way.
 
JP page https://www.playstation.com/ja-jp/ps-vr2/

exact same games as worldwide.

where's the JP exclusives!!!111111)*!@*)!#) AAARGH

with eye tracking and headset vibrations, surely games like

* SUMMER LESSON can be even more unsettling (in PSVR1 it already feels really weird, like my personal space was invaded).
* Danganronpa can use eye glances for making characters gets uncomfortable as you interrogates them
* Hatsune Miku VR can be..... uh.... i cant imagine the hd vibrations and eye tracking can be used anything
 
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This is coming from the Horizon Call of The mountain trailer, Firesprite need to share how they are doing the volumetric smoke. I think about this after reading the SIGGRAPH 2022 presentation about HFW volumetric cloud.
 
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Mediatek is cheap and off the shelf.

They use Mediatek on the Bravia TVs and the $4000 65-inch QD-OLED has a Mediatek SOC.

Yet they're only limited to like 2 or3 HDMI 2.1 inputs because of the limitations of that SOC, reportedly.
This soc is not for rendering purpose so should be ok
 
I curious now as to how powerful/custom the hmd soc is. It's easy to forget how much power even B list socs have, even if don't have ideal inputs for PSVR2's array of cameras.

I'm now thinking that all the tracking might be running on the HMD, on it's own OS. The home/menu environment won't need much GPU grunt. If the PS5 is just receiving processed tracking data and sending a video stream down the cable, it'll make a wireless addon relatively cheap... for Sony to make, if not to actually buy.

It also might later PC compatibility much simpler.
 
I believe the Quest HMDs are using Qualcomm SOCs?

What are the targets of a good HMD though?

I heard someone talking about 8k resolution and several million polygons per eye.

We're years from that as far as a mobile SOC.
 
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