From a pure value perspective, you may have a point. However, the product needs to be considered in terms of its market and its intentions. Specifically, how many units will be sold and will that establish a market capable of supporting high-end AAA VR games? If not, all it will get is ports of titles that can sell to the lowest common denominator, which in turns decreases the value of the headset (why spend so much when the experience is somewhat limited?) and puts negative pressure on potential buyers.What would a equivalent solution cost you in PC Land? Keep in Mind that something as good as PSVR2 is not available in PC Land. So you have to calculate with one of the coming PC HMDs and their Price..
Also , we talking from no system at all for VR to VR Participant. So complete desktop PC + HMD.
Sony offers in 2023 the best of the best you could have in terms of VR. An Easy to use very powerfull System, no driver Shenanigans, no incompatibility issues. High Quality Plug and Play VR.
Unbeatable
The 'too expensive' view isn't an 'adventurous take' as you disingenuously call it, but a realistic opinion based on economic considerations and hopes for the VR market. Let's consider a hypothetical $400 price point - the thing would sell lots more and establish a true next-gen VR platform from the off (PSVR sold 4 million). At the current price point, yes, it's offering a great value high-end VR experience, but it's not likely to reach mainstream adoption. PSVR2 is being contrasted with PSVR, the best selling VR headset of its era by a mile. Now, the top selling headset is Quest 2, something like 9+ million units. What dev is going to target a PSVR2 audience of 200,000 (?) and ignore that 9+ million Q2 audience? No-one, so games will target Q2 and be ported. Yay, you have a $1000 Quest 2 with a bit prettier graphics...
Of course, the caveat there is what price trajectory Sony is planning. If there are clear price drops on the horizon, this RRP isn't going to be a problem besides establishing trust among developers. $550 will sell out to the enthusiasts, and then lower prices can establish a mainstream audience while maximising Sony's PSVR earnings from initial hardware.
In short, as a niche high-end VR headset option, PS5+PSVR2 is a reasonable choice. As a luxury product during a global economic crisis, this price, especially combined with PS5 base price, is remarkably niche which is exactly what we don't want VR to be if it's to have a future better than 3D movies. Why spend $1000 on a VR gaming machine when you can get an iThing that'll see a lot more use? Or a PC that can game better than a PS5 plus do work and productivity? PSVR2 might cannibalise sales of high-end PC headsets, but that'll be a small market of no significance and certainly not what Sony is hoping to get from VR.