Sony PlayStation VR2 (PSVR2)

What would a equivalent solution cost you in PC Land? Keep in Mind that something as good as PSVR2 is not available in PC Land. So you have to calculate with one of the coming PC HMDs and their Price..
Also , we talking from no system at all for VR to VR Participant. So complete desktop PC + HMD.


Sony offers in 2023 the best of the best you could have in terms of VR. An Easy to use very powerfull System, no driver Shenanigans, no incompatibility issues. High Quality Plug and Play VR.
Unbeatable
From a pure value perspective, you may have a point. However, the product needs to be considered in terms of its market and its intentions. Specifically, how many units will be sold and will that establish a market capable of supporting high-end AAA VR games? If not, all it will get is ports of titles that can sell to the lowest common denominator, which in turns decreases the value of the headset (why spend so much when the experience is somewhat limited?) and puts negative pressure on potential buyers.

The 'too expensive' view isn't an 'adventurous take' as you disingenuously call it, but a realistic opinion based on economic considerations and hopes for the VR market. Let's consider a hypothetical $400 price point - the thing would sell lots more and establish a true next-gen VR platform from the off (PSVR sold 4 million). At the current price point, yes, it's offering a great value high-end VR experience, but it's not likely to reach mainstream adoption. PSVR2 is being contrasted with PSVR, the best selling VR headset of its era by a mile. Now, the top selling headset is Quest 2, something like 9+ million units. What dev is going to target a PSVR2 audience of 200,000 (?) and ignore that 9+ million Q2 audience? No-one, so games will target Q2 and be ported. Yay, you have a $1000 Quest 2 with a bit prettier graphics...

Of course, the caveat there is what price trajectory Sony is planning. If there are clear price drops on the horizon, this RRP isn't going to be a problem besides establishing trust among developers. $550 will sell out to the enthusiasts, and then lower prices can establish a mainstream audience while maximising Sony's PSVR earnings from initial hardware.

In short, as a niche high-end VR headset option, PS5+PSVR2 is a reasonable choice. As a luxury product during a global economic crisis, this price, especially combined with PS5 base price, is remarkably niche which is exactly what we don't want VR to be if it's to have a future better than 3D movies. Why spend $1000 on a VR gaming machine when you can get an iThing that'll see a lot more use? Or a PC that can game better than a PS5 plus do work and productivity? PSVR2 might cannibalise sales of high-end PC headsets, but that'll be a small market of no significance and certainly not what Sony is hoping to get from VR.
 
i don"t think PSVR2 is geared toward people who want only VR, it's aimed at PS5 owners who also want to play/try VR.
People who only want to experience VR will go with standalone headsets. And people who already have capable PCs will go PC headsets.
That's also why there won't be any PS5+PSVR2 bundle i think. It's an optionnal gaming experience available to any PS5 owner.
 
I rather thougt about version without soc but with battery and connecting with ps5 by wifi6

I wasn't thinking of something that runs it's own game but you do need local compute in the HMD for wireless. lt needs to be capable of decoding/displaying 2x2k video. For the positional & eye tracking cameras it needs to encode six video steams to send to the PS5 or run both sets of tracking algorithms locally. It's not a trivial amount of compute.
 
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What would a equivalent solution cost you in PC Land? Keep in Mind that something as good as PSVR2 is not available in PC Land. So you have to calculate with one of the coming PC HMDs and their Price..
Also , we talking from no system at all for VR to VR Participant. So complete desktop PC + HMD.


Sony offers in 2023 the best of the best you could have in terms of VR. An Easy to use very powerfull System, no driver Shenanigans, no incompatibility issues. High Quality Plug and Play VR.
Unbeatable

PC land has nothing to do with this.
 
Does PS5 itself have video encoding hardware to do something like that? RDNA2 desktop GPUs are not exactly known for their great video encoding. Is that something that can even work in an area with congested wifi?

I'm not really on the same page with having problems with a cable anyway.
 
I buy the idea that this was going to be $500 (like the PS5) until the economy stepped in. I don’t know how this inflationary period (with bonus will-we-won’t-we recession) may cut down on scalping, but better it’s slightly overpriced to make availability at MSRP more likely.

Five years is a long way out, but PSVR2 may be good enough to last through PS6. Just keep cost reducing it and introduce a wireless version for the PS6. Hopefully encoding, latency, and bandwidth will be easier to solve by then.

Games are a separate issue. PS5 is basically $550 and that’s going to sell more $70 games (and PS+ subscriptions) than PSVR2. Hope it makes financial sense for Sony to continue with VR.
 
I buy the idea that this was going to be $500 (like the PS5) until the economy stepped in. I don’t know how this inflationary period (with bonus will-we-won’t-we recession) may cut down on scalping, but better it’s slightly overpriced to make availability at MSRP more likely.

Five years is a long way out, but PSVR2 may be good enough to last through PS6. Just keep cost reducing it and introduce a wireless version for the PS6. Hopefully encoding, latency, and bandwidth will be easier to solve by then.

Games are a separate issue. PS5 is basically $550 and that’s going to sell more $70 games (and PS+ subscriptions) than PSVR2. Hope it makes financial sense for Sony to continue with VR.
Yeah Im also little worry, as imo if psvr2 will not sell at least double psvr1 so around 10m we could not see psvr3.
 
Yeah Im also little worry, as imo if psvr2 will not sell at least double psvr1 so around 10m we could not see psvr3.

I wonder if an unofficial psvr2 to openxr solution would boost it sales, then Sony will took interest in it and make it official after they managed to get nice profit per unit.

Or together with the rumored Playstation store for pc.

As 500 dollars for PCVR is actually rather cheap.
 
I wonder if an unofficial psvr2 to openxr solution would boost it sales, then Sony will took interest in it and make it official after they managed to get nice profit per unit.

Or together with the rumored Playstation store for pc.

As 500 dollars for PCVR is actually rather cheap.

It depends on how much they're making per unit. If it's a money maker I think they'll support PC eventually. If not, they'll do everything they can to stop it working.
 
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