cheapchips
Veteran
could HDR so close to the eye cause eye damage in the long term if it was too bright ?
Brightness powerful enough to cause damange isn't likely. For context, sand on a sunny beach is 200,000 nits.
could HDR so close to the eye cause eye damage in the long term if it was too bright ?
But you are not looking at the sand inches from your eye.Brightness powerful enough to cause damange isn't likely. For context, sand on a sunny beach is 200,000 nits.
The headset is great . It is certainly a jump up from the current headsets and the visuals are amazing. The headset fit pretty well on my head and i could wear it for long periods of time. The controllers felt nice in my hands also. The only con is the narrower fov vs the index. But in terms of headset vs headset (not including controllers) if this released on the pc it be a clear win over the index in every way which to me is the best pc headset right now.
Later this month maybe not so much.
Yes I got to play with it twice. I happen to know someone making a game for it. And yea of course at this point things should have improved past the index. I am just saying right now pound for pound that is the best pc headset.You got to give the thing a spin? And yeah, the Index should technically be inferior, quite alot since its a early 2019 VR headset. Things shouldve improved almost four years on, in special in that space.
Wait whats that?
I am just saying right now pound for pound that is the best pc headset.
I got this one at home already
This is the PSVR2 thread we can talk about it else whereYou happen to know the consumer price?
And thats even better than PSVR2?
Of course there's going to be better on PC. That's an ever evolving landscape with far more frequent iterations over console hardware. The take-home here is where PSVR was good enough for a budget but far from high-end, PSVR2 is launching at high(er)-end standards meaning a far better and more approachable VR experience on console than we've had before. I literally couldn't use PSVR properly as it didn't fit my eyes and I couldn't focus properly, so it never felt like I was in the space. Whereas it sounds like this'll work really well for pretty much anyone, meaning those who couldn't get the full immersion experience of true VR should be able to get it this time around.
Without the option to use 3rd party VR headsets, this is the only option console gamers have, and thankfully it's sounding like a really good. If it was heavily compromised, console gamers would be stuck with one not-great option only.
Another interesting difference this time around is PSVR won't be the market leader in install base by a long stretch, so it'll be taking ports. Anyone know what the lead VR platform is these days? Could Sony bring their AAA strategy to the broader VR market leveraging cross-platform to get a large enough market to justify it? PSVR2's install base will be relatively small for exclusives.
Of course there's going to be better on PC
I still think psvr2 will still be the best, in term of comfort.
Even Samsung odyssey that have the same design as psvr was still less comfortable.
I can't wait to get asleep in psvr2 and woke up confused in vr
So far PSVR2 is sharing the top-end with highend PCVR headsets, however those are quite old (index-2019 for example). Anyway, Sony should have the PSVR2 pc compatible and throw exclusives at it, the broaden the market. PSVR2 will be as niche as its predecessor otherwise, at best. Its probably going to sell even less since theres not so many ps5 owners out there, coupled with that the psvr2 is probably going to be more costly, in a recessed market.
yes it will be interesting to see how Sony approach PSVR2 on PC. Now that they've opened themselves up tot he PC market there's obviously a much better chance we'll see those Sony VR games on PC (assuming they open the headset up to PC as well). Given it was probably a big expense for them to develop, and how as you say there will likely be quite a niche market for it on PS5, I can certainly see the motivation there for them to release it on PC as well. But they'll have to decide whether they feel the impact on the PS5 itself of doing that is a sacrifice worth paying. PSVR2 may well be a big system seller. But then would releasing it on PC as well really eat into those sales? Hard to say.
The difference is so massive in resolution and controlers that I realy think is not that bad thing. Casual players would be shocked how blury psvr1 games are trying it on psvr2. Tough hope older bigger games like Re7, Astrobot or Hitman3 got psvr2 support.
No way this can be true can it ? If so that is a seriously bad move
The difference is so massive in resolution and controlers that I realy think is not that bad thing. Casual players would be shocked how blury psvr1 games are trying it on psvr2. Tough hope older bigger games like Re7, Astrobot or Hitman3 got psvr2 support.
Yeah, Without Parole leaked exact spec, release quarter and that it wont be compatible months before. Little sad he wasn't invited to test new headset (tough maybe thats one of reason ;d).I think they were the ones who leaked the non compatibility before.