This video popped up after the one in the OP. It says that the original deal between Nintendo and Sony gave Sony the royalty rights for all .-based content including the games. It seems later and having bring Philips into the mix as well Nintendo was able to renegotiate the games part, but still Sony would have had quite a bit of power over the Nintendo ecosystem, also technically it probably would have sucked
. No surprise that Nintendo didn't want to go through with it. Still they should have made their own CD-based console, instead of the 64.
First of all NEC/Hudson had their competing Hu-Card console and eventual Super-CD-Rom add on earlier than that announced CES Sony/Nintendo deal.
PC-Engine/TurboGrafix16, was picking up steam in Japan and as being marketed in the U.S. or North American region.
Nintendo, like rival Sega actually owned Cartridge factories and contracts.
Sony would easily own CD-Rom factories hence that was at the time impossible by both Nintendo and Sega.
You don't understand the history and culture of Sony...they were not into "kids toys" they were into "high end tech electronics" Nintendo's paranoia is and was unfounded because the "PlayStation" was gonna depend and rely on the Nintendo name but be aimed at high price spending consumers.
Evidence of this is the fact that when NEC/Hudson released their CD-ROM add on, it's cost was alone a fancy shmancy $250.00+ in U.S. retail...probably more in Japan and it could also be used as a portable CD-player.
SegaCD or SegaMegaCD cost $300.00 at retail and it required the Genesis/MegaDrive.
Even when NEC made a combined console it still cost more and was probably sold at a loss...Sega didn't have a combined console until they made a deal with JVC/Victor and that X-Eye/WonderMega initially cost in the same neighborhood as the 3DO and NeoGeo.
If anything Sony was reliant/dependent on the Nintendo brand to sell an add on not to take Nintendo's lunch...unless it cost $700.00++ a pop as credible estimated speculations could be made.
Also again...neither Sega nor Nintendo were gonna own or have immediate CD-Rom fabs... (neither believed in CDs until around 1993 Sega Saturn being planned along the chaos of 32X and 1999 or 2000 when Nintendo finally admited their Dolphin was disc based.
Perhaps the final retail product would be different but if it wasn't I could see a 6th reason why Nintendo would want to break from the playstation project. Sony's name is all over the system while Nintendos barely exists only to be seen on the underside copyright/trademark info on the underside of the controller.
Nintendo's paranoia is unfounded at least from 1988 to 1996 if said console were to be made...Nintendo would still have their dominance of cartridge consoles...
If Nintendo is to believed in having made Sony PlayStation a "monster" then it's foolish to believe that...
The Panasonic/Sanyo deal and price with 3DO and later Sega fumbling customers with 32X and Saturn as well as surprise North America launch is what really helped make PlayStation a Sony manifesto trademark...otherwise it was going to be in that high end electronics price range where at most (how much did the Phillips CD-I cost?) The gaming consumer was gonna be shelling out the big bucks to have the Sony trademark.
A Nintendo designed product, with Nintendo games developed for Sony? Its as if Sony approached Nintendo in an interest to design a console for Sony. If that was the case, personally I believe Nintendo should have seen it positively as Sony would have been promoting Nintendo;s branding instead of going all independently as a competitor.
Exactly...if we look at the JVC/Victor WonderMega/X-Eye...that thing boasted lots of fancy gadget like utilities and was packed with edutainment...Yet it relied on the Sega brand to also play those cartridges.
If anyone was figuring out how to properly use CD-Roms for games it was NEC/Hudson...at least in Japan...Sega went all interactive movies...
All of these companies gave Sony plenty of homework to do as they basically did the risks that Sony as a partner if kept with Nintendo would have predictably done.
Credit has to be give to Sony for using billboards in the mid-late 90s featuring PlayStation as a present a woman can "gift" to her significant male friend, at least in North America where the stigma of "kid's toys" was being dealt with and note that 3DO did have ads and commercials naming game consoles as "kids stuff"
All through the 90s Sega jumped the gun while other companies looked conservative. If Sega had properly canned the 32X, made Saturn not just a new hardware but Cartridge/CD based and properly marketed their console in North America then there would have been less reason why consumers would have shifted to PlayStation in droves...
Saturn as it was did great in Japan initially. And Nintendo 64 did have many games selling in the millions at least in North America so the only solution is for Sega not to have jumped ahead on Dreamcast...leave it as arcade hardware then base their console on Naomi2/Hikaru hardware