Almost always all console manufacturers sell their hardware at a loss at the beginning. Its not something new.
Are the costs you are talking about assumed numbers or did you take them from some credited place?
Also are you sure the PS3 has an attach rate of 5 games per unit? I think its closer towards 3
Something else you brought up though and I d like to get some more clarification, but are various parts of the console manufactured in different fabs and then assembled at one fab?
That would increase costs a lot
Loss for new consoles is a idea what manufacturers like to tell but like I said it's real for the global begun console bilan, not for the manufacture cost…
For manufacture cost of PS3 I take a example where Sony gain 100$ by PS3 to show what you can loss money may be also when each PS3 gain money…
The 200$ loss is from iSupply, I'nm think this number is not real…
I take volontary a attach rate game superior to the real, it's to show that the gain by sales games in the beginner of a console live is weak and don't compensated big losts on the hardware size.
And I volontary don't integrated Marketting cost and Sony Game division fonctionnemen cost for PS3 cost who increase a lot the global loss of PS3.
And I don't integrate reduction manufacture cost on the 10 years example, this is to hard to do with the littles infos we got for the moment…
I make this post only to show what the 200$ loss on each PS3 is false.
I personnaly think that each PS3 lost money on Japan market, made a few $ on US and by the conversion rate made more money on the EU market.
But I also don't integrated gains from the PS2 sides who will be important and can compensated PS3 loss for the first year…
I try to only show the business plan for PS3, but it's like the MS Game division it's really difficult to hve the real good numbers…
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