they didnt plan on losing billions, its just how things turned out, but theres no guarantee, just like theres no guarantee that going with a simpler design much like the 360 a year after it would have kept kept them in the black, and no guarantee of remaining in this "top spot" of developers especially with all the money that microsoft has, lets not forget that microsoft bit off R&D that sony invested in.....even with all that ps3 still happens to be in the top spot for a lot of devs/pubs, EA especially whos still probably the largest pub when it comes to titles
I don't think Sony will take such an easy come, easy go attitude to what's happened with the PS3. It's true that there are no guarantees, but that doesn't mean there's no such thing as a mistake or wrong path. Kutaragi seemed to get canned because of PS3 and/or Cell so Sony weren't happy to let things slide. This doesn't mean that both the chip and the console don't have merits, just that the lack of success was unacceptable from a business POV.
their loss of billions is applicable to a cost of tech/infrastructure that can be spread out over a single generation and doesnt need to recouped off ps3 and ps3 alone..... things like cell to next gen cell, bd to bdxl, the initial investment of putting together a central network infrastructure such as PSN and its ongoing improvement and expansion into more and more countries..... this so called "disaster" extends beyond cell & rsx, and this "return of the king" mentality is people making it out to be more than it is, its really just business
The "something of a disaster" was all the things I mentioned previously, and more. Cell and RSX are symptomatic of focusing on the wrongs and of losing focus. Sony have been working hard to correct things, and PS4 won't be like PS3 (or have all its associated costs).
Cell was a bold move, but history has shown it to not be the right thing for Sony (or Toshiba or IBM) to have focused on.
as for "lazy devs" - i wouldnt use that phrase like a lot of people on the internet do, id just say that some devs have chosen where their priorities are, when your game runs like crap on pc (not the in the way that a game like crysis runs like crap, im talking other games) how much hope is there for ps3 when pc should be the easiest platform out there...... as for devs preferring development on ps3 > 360, im not going to mention any because i dont want to put words into any specific devs mouths but theyre out there, i will just say that im sure most if not all devs will tell you that ps3 dev tools have improved a lot since the start of the gen
In some ways PC development can actually be quite difficult - you have to run (and test) on lots of different hardware, bad drivers or driver changes can screw things up, and from what you hear the PC version gets under resourced compared to the console versions. It always seems to be the PC version that gets squeezed when time runs out ...
I'm sure some devs do prefer development on PS3 to Xbox 360. Some preferred development on Saturn to Playstation! I can't see how development on the PS3 would ever be easier "easier" though. There might be some things the PS3 can do better, or something the 360 (with it's edram) can't do, but the actual process of writing code, debugging and fitting everything in memory would at best be similar I'd have though.
on the topic of future porting, why should sony be so concerned with 'generalizing' the architecture for 3rd parties when most studios have already 'solved' the initial porting problems with cell except for those who fall under those two categories mentioned in my previous post which really isnt many at this point in the generation, not to mention pre-ps4 development already taking place on ps3 would port easier to ps4 with cell
The only thing that will matter for Sony's next gen CPU is handling multiplatform games effortlessly. If cell can do that then fine, but we don't know what MS will be going with. It's also risky to make assumptions about where the next killer app will come from and how much money and talent will be put into your version of the game. There's no need to limit the pool of developers that can make it.
Now that developers are actually up to speed with Cell development, what has the payoff actually been aside from it being an effective crutch for RSX?
- what about devs who actually want sony consoles to shine (1st party) and who continue to develop new techniques that run well on cell along with further optimizing current techniques to run better on cell, why shouldnt sony continue to give these devs more opportunities with an architecture that hasnt been fully explored --- should sony just stick in generalized "cpu" into the ps4 while they wait another 5 years for the gpu space to catch up (ala tile-based deferred rendering)
Consoles shine through the games that they enable, and consoles make money through the games that they sell and that sell them. You don't develop a console to give to give first party developers something expensive to play with.
For first party games it doesn't matter what the hardware is, just so long as it doesn't stink. The last exception to this rule was Halo, ten years ago.