Yeah cache hits should be faster but the CPU have its own tasks to do.
There was a dev article/interview on porting their game to PS4. It sounds reasonable. All they need to do is to refine that approach. I assume there are many tasks they can refactor to squeeze more utility and speed from the hardware.
Moving and structuring data in the right memory zone sounds like a critical step. They can start processing the data in one zone, and write out the intermediate results to/in another more suitable zone for further processing too.
There was a dev article/interview on porting their game to PS4. It sounds reasonable. All they need to do is to refine that approach. I assume there are many tasks they can refactor to squeeze more utility and speed from the hardware.
Moving and structuring data in the right memory zone sounds like a critical step. They can start processing the data in one zone, and write out the intermediate results to/in another more suitable zone for further processing too.