do you normally sample the worldstate on a timely basis or per frame. (I always thought that for consoles it was per frame (thats why most pal games seem to run slower) but people argued otherwise in this forum).[/quoet]
Some games still opt to link game world timing to the frame timing simply because on console - they Can. You have a controlled environment, which still makes it feasible.
IMO it's not a particularly good practice though, and I think it's being used less and less.