My changing view of next generation consoles technology.

Discussion in 'Console Industry' started by babcat, Jun 16, 2013.

Thread Status:
Not open for further replies.
  1. babcat

    Regular

    Joined:
    Sep 24, 2006
    Messages:
    656
    Likes Received:
    45
    At first I was upset about the weak GPUs used in the latest consoles being released. However, games or demoes like Quantic Dream's dark sorcerer have convinced me that near photo realism is possible with the technology included in the these systems. Also, the fact that Kojima states that Metal Gear Solid 5 is focused on current generation technology and the next gen version will look much better makes me think that the dream of near photo realism could be satisfied with this generation of console technology. As far as I am concerned, if games can be made at the level of the dark sorcerer, we have learned something fundamental about console technology. The truth is you may not need the most powerful GPUs to create photo realistic games. Thoughts?

    I think the truth is that near photo realism depends more on the developer then the actual power of the hardware. if developers are willing to do the work and have the budget they can make amazing looking games. for example we can now use a million polygons her character in next generation games. There are limitations of course because not every character in a game with hundreds of characters can have a million polygons. But you can make the phew characters closest to the camera look near photo realistic. For characters further way you can use LOD to limit the resources used on them. And combined with realistic environments these games can look very close to a television show. The problem is that many developers simply will not have the budget time to make their games look as photo realistic as possible.also the fact very realistic looking games are using high 1080p resolutions and targeting 60 frames per secondmean that with simply normal resolutions and frame rates the photo realism could be improved. I am convinced the Xbox 1 and the PlayStation 4 have the potential to make amazing near photo realistic games. The bast amount of RAM is probably the big thing that is helping this along with the faster processors.
     
  2. T.B.

    Newcomer

    Joined:
    Mar 11, 2008
    Messages:
    156
    Likes Received:
    0
    The difficulty of photo-realism really mostly depends on the photo.
     
  3. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    17,082
    Likes Received:
    6,418
    Photorealism in a static picture can be relatively closely approximated currently assuming you spend enough rendering time and setup time (weeks, months per single shot). Or just take a photo. :D

    Photorealism in real time is going to require multiple orders of magnitude more powerful hardware than what is currently available in the highest end PCs. Oh and likely orders of magnitude more storage (assuming we aren't using data center storage arrays) than is currently available in the highest end PCs.

    And then to make it actually believable with require methods of real time animation that do not currently exist.

    Regards,
    SB
     
  4. babcat

    Regular

    Joined:
    Sep 24, 2006
    Messages:
    656
    Likes Received:
    45
    The dark sorcerer proved to me that near photo realism is possible with the hardware in the ps4 and xbox one. The makers of the demo started that the next gen game they were making would have even better graphics. Personally, I cannot distinguish the demo from a movie. I know true photo realism will require much more power but this demo, to my eye, looks real. This tells me that we are waiting on devekooers to get near photorealistic games and not better hardware.
     
  5. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    17,082
    Likes Received:
    6,418
    It looked "real" in the same way that the original Far Cry looked "real" on PC. In that it's another graphical bump presenting something people had previously not seen rendered in real time.

    Compared to actual reality (which I'm assuming photo realism is based off of) though it is still incredibly hugely lacking.

    At no point while watching it did I ever think I wasn't watching a computer animated scene. Impressive in some ways, certainly. Photo-realistic? Not even close.

    Regards,
    SB
     
  6. babcat

    Regular

    Joined:
    Sep 24, 2006
    Messages:
    656
    Likes Received:
    45
    Then you must have a better eye than I do. I have watched many prerendered movies that did not look as real as this. It is the most realistic rendered graphics I have ever seen.
     
  7. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    17,082
    Likes Received:
    6,418
    All the pre-rendered stuff that Laa-Yosh's company worked on for E3 was more impressive than that, IMO. :)

    And certainly Blizzard's pre-rendered stuff still looks head and shoulders above it. Not just in what is done but in the pure scale of what they do.

    It's good certainly. Impressive in some ways in real time, not so impressive in others (animation, facial expressions, etc.). But still has a ways to go.

    Regards,
    SB
     
  8. zupallinere

    Regular Subscriber

    Joined:
    Sep 8, 2006
    Messages:
    750
    Likes Received:
    95
    Every console generation I always assume the cut scenes and QTEs end up looking like gameplay in the next generation. Sometimes the cutscenes at the beginning of a generation sometimes ends up being at the end of the generation.
     
  9. XpiderMX

    Veteran

    Joined:
    Mar 14, 2012
    Messages:
    1,768
    Likes Received:
    0
    The worse thing we can do is to believe that all games will look like the tech demos :lol:
     
  10. Betanumerical

    Veteran

    Joined:
    Aug 20, 2007
    Messages:
    1,692
    Likes Received:
    168
    Location:
    In the land of the drop bears
    QD has a consistant habit of making games that look better then their tech demos so its probably a reasonable assumption that it will look just as good, if not better :).
     
  11. XpiderMX

    Veteran

    Joined:
    Mar 14, 2012
    Messages:
    1,768
    Likes Received:
    0
    Cut-scenes? yes.
     
  12. Betanumerical

    Veteran

    Joined:
    Aug 20, 2007
    Messages:
    1,692
    Likes Received:
    168
    Location:
    In the land of the drop bears
    In game, there games look better then the actual tech demos, whilst your playing, not cut scenes.
     
  13. XpiderMX

    Veteran

    Joined:
    Mar 14, 2012
    Messages:
    1,768
    Likes Received:
    0
    What I mean is Quantic Dream games are not the traditional games, their games, at least Heavy Rain, are not the tipical game with free cameras and big scenarios. I guess the kind of games that QD have made can reach easily the cut-scene quality.
     
  14. babcat

    Regular

    Joined:
    Sep 24, 2006
    Messages:
    656
    Likes Received:
    45
    can you give me a link to one of the videos produced by him?
     
  15. Billy Idol

    Legend Veteran

    Joined:
    Mar 17, 2009
    Messages:
    5,980
    Likes Received:
    818
    Location:
    Europe
    You see the watch dogs trailer from the ubisoft E3 conference?
     
  16. Love_In_Rio

    Veteran

    Joined:
    Apr 21, 2004
    Messages:
    1,582
    Likes Received:
    198
    Well, after playing The Last of Us I firmly believe it will be enough something graphically only a little better in IQ and scope ( more open levels ) with a consistent frame rate to make me a satisfied gamer.
     
  17. torbor

    Newcomer

    Joined:
    Sep 13, 2011
    Messages:
    35
    Likes Received:
    0
    I would rather call it near "Avatar" quality.
     
  18. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    43,577
    Likes Received:
    16,028
    Location:
    Under my bridge
     
  19. dagamer

    Veteran

    Joined:
    Dec 23, 2011
    Messages:
    1,261
    Likes Received:
    1
    Location:
    Houston, TX
    I started playing the Uncharted series again to lead up to The Last of Us in graphical quality (so I don't constantly keep poking my eyes out at older games) but man, we've come a LONG way. Nathan Drake in Uncharted 1 looks like a shiny stick dude with no skin textures!
     
  20. archie4oz

    archie4oz ea_spouse is H4WT!
    Veteran

    Joined:
    Feb 7, 2002
    Messages:
    1,608
    Likes Received:
    30
    Location:
    53:4F:4E:59
    Meh, photorealism is uninteresting. We can already do it convincingly offline; and real-time is just an exercise of optimization within varying constraints. Art direction is far more critical and important IMO. Photorealism can look good, or it can look dull and boring. It's also shockingly easy to wow a lot of people with cheap effects and a lot of particles. Also, photorealism falls apart really quickly by itself without comparable physics and animation to back it up.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...