zurich:
Can I say it? Can I PLEAAASSSSEEEE say it??!?!?
Four words (well, 3 sort of i guess)
ShenMue Head Demo
Bwahahah!
Did it take these enhanced Silent Hill 3 screenshots to bring you to say that?
In the pursuit of matching pre-rendered CG quality with our real-time console games, image quality elements are among the most disproportionately lacking. Whereas diminishing returns in geometry allow our real-time characters (like Heather here) or objects (like the cars in Gran Turismo 3) to already closely resemble pre-rendered CG in shape, the disparity in IQ between real-time and pre-render is far more obvious... especially on PS2, where this game is likely to not have progressive scan and may have texture filtering issues. Enhancing image quality for PR screens over actual game output will therefore show quite pronounced improvement.
At the very least, you should fairly compare actual screenshots captured from both:
BoddoZerg:
However, I think we should remember the lesson from Shenmue that pre-recorded "face demos"
They are real-time.
that are shot from only a few angles,
You can pan the camera a full 360 degrees around the character and tilt it in any direction (as well as zoom in and out).
with specially set-up lighting conditions,
The light source is fully controllable.
do not tell you anything about how good people will look in-game.
Shenmue does actually pull off such a high level-of-detail in-game. Like with Silent Hill 3, here are three examples of Shenmue on Dreamcast using a main character's highest LOD model and displaying "face demo" quality for a character rendered from head to toe in an actual game environment (paste these URLs into the address bar to see them):
http://sega.gamerweb.com/News/0899/i1/s5.jpg
Here is Ryo's head-demo quality displayed with his full character at the harbor, one of the most detailed locations. You can see this scene if you have the Official Dreamcast Magazine demo disc with the Shenmue movie on it (one of the Fall 2000 issues). You see Ryo from a distance across the harbor, and then the camera flies in very close on his face as he turns around to look over his shoulder.
http://sega.gamerweb.com/News/0899/i1/s7.jpg
This is an early shot (Jan 1999) from one of the many lost scenes that never made it into the final edit of the story content. It's Xuiying at head-demo quality at a church location.
http://sega.gamerweb.com/News/0899/i1/s2.jpg
You can watch this scene just by loading up the game. It's the prologue sequence, and it shows Shenhua overlooking a massive canyon as an eagle soars across the picturesque landscape. They made a different Shenhua character model than her head-demo one here - interestingly, her ears are downgraded and yet her face appears even more detailed overall.
Those scenes with in-game environments and full head-to-toe character models at the highest LOD are of the detail displayed in the following:
Ryo
Xuiying
(Of note, Xiuying's environment there is actually her fully rendered apartment behind her - the bed, couch, door, desk, window, and martial arts posters and scrolls hung on the wall - all visible when panning the camera.)
Shenhua
Nozomi