Some more shots on Silent Hill 3 (from a post in GameFAQs)

To be fair, i didnt give a damn about Shenmue head demos, i dont see why i should for SH3. Some one tell me what is so impressive about a few close up shots? :oops:
 
It most probably will and its Emotion Synthesized gfx most likely will get overshadowed by technically better games too! :p :oops:

Oi and with p.scan for the Xbox version, it should come much closer to those pixelly clean PR screens! :p
 
Oi and with p.scan for the Xbox version, it should come much closer to those pixelly clean PR screens!
PC version maybe, if you have a monster rig. Xbox and PS2 version - let's face it - no chance. 640x480 is 640x480 no matter what. On the other hand, I absolutely don't care.

its Emotion Synthesized gfx most likely will get overshadowed by technically better games too!
Looks at Brute Force...


No... it doesn't work like that.
 
chaphack said:
It most probably will and its Emotion Synthesized gfx most likely will get overshadowed by technically better games too! :p :oops:

sure! but we will have to wait for SH4/MGS3...... ;)
 
Xbox and PS2 version - let's face it - no chance. 640x480 is 640x480 no matter what
So is SH3 supporting 480p? Dont forget the better filtering of Xbox too.

Looks at Brute Force...
I did say technically better games. :p

sure! but we will have to wait for SH4/MGS3......
I meant Xbox games. I dont think SH4 will be for this gen and i dont expect MGS3 to overshadow MGS2. :oops:
 
chaphack said:
sure! but we will have to wait for SH4/MGS3......
I meant Xbox games. I dont think SH4 will be for this gen and i dont expect MGS3 to overshadow MGS2. :oops:

Which X-B games do you think can overshadow SH3??? MGS3 will definitely be an improvement over MGS2 technically atleast....thats sure! It has to be.....
 
So is SH3 supporting 480p? Dont forget the better filtering of Xbox too.
No idea about 480p, but it has an option for soft/sharp image filtering like in Tekken 4, Soft being more filtered, like Xbox games usually look.

I did say technically better games.
Well, assuming that BF cut scenes are realtime, they are definitely more technically impressive, yet they look cheezy as hell compared to facial models in SH3.

Even if I don't think it's impressive at all that doesn't change the fact that I think it's an awesome game.
Well, I guess if you only get impressed by hardware effects and not at all by the work people have done here (art direction, modelling, effects and animation, for example), I could understand that :\

I really don't care if the game could be replicated 1:1 or improved on any other hardware. I'm impressed by the quality of work they've done, as there are aspects to it where there's really nothing quite like it right now, regardless if others could do it easier on newer consoles or not.
 
Brilliantly as the game looks overall, I doubt that the softer looking images of Heather are rendered in real-time. They are part of a music video shown on the SH3 promotion tour, and it was - in addition to the filtering which could indeed run on PS2 - running at 60fps. They are clearly using in-game models, but the supersampling, bouncer-esque soft filtering and framerate are quite superior to anything seen in the actual game. I guess I could be wrong, has anyone confirmed this to be running in realtime?

The lipsync is just as bad as in the rest of the game, though. :)

That said, the models, shadowing and sheer amount of textures - combined with art direction that seem to be out of reach for any western studio - makes it the best looking "reality-styled" game to date.
 
You are positively talking about the 60fps soft-filtered screens? To me that video stood out from the rest of the game almost as much as the FMV of SH2, so I assumed it to be offline rendered.

Where's that confirmation? Are those scenes (in that quality) included in the game? Haven't got the time to play it until next weekend. o_O
 
If you showed me those screenshots a year ago and told me the PS2 was running in realtime, I would have called you a liar and assumed it was pre-rendered cinematics, or running on realtime on a PS3.

Now, after a year of surprising PS2 growth including Splinter Cell, I'm not so sure. Certainly they've added some non-realtime filtering and antialiasing to those screenshots, but it's possible that the actual game will look like that. If so, SH3 would surpass every other PS2 game's graphics by an order of magnitude.

However, I think we should remember the lesson from Shenmue that pre-recorded "face demos" that are shot from only a few angles, with specially set-up lighting conditions, do not tell you anything about how good people will look in-game.
 
VNZ, the game is running at 30FPS, and I think most of the TV broadcasting is done in that same framerate too.

I have not seen the video you are talking about but the model and textures on these pics definitely look like realtime to me. If the video shows onle her singing, I don't see why it couldn't be realtime.
 
Can we imagine how much processing power you need to go from SH2 to Sh3 ??

I've read in a Rubin interview that Jak2 is 40% more intensive than JD, for example, and the result on screen looks more than 50% improvement.
 
Chaphack I highly doubt that SH3 would be on the Xbox because from what I have heard Panzer Dragoon Orta was supposed to take full advantage of the Xbox's powers and from what I can see PDO looks like crap compared to SH3 but who knows anything is possable you just might seen an Xbox port in the near future.
 
Wildstyle said:
Chaphack I highly doubt that SH3 would be on the Xbox because from what I have heard Panzer Dragoon Orta was supposed to take full advantage of the Xbox's powers and from what I can see PDO looks like crap compared to SH3 but who knows anything is possable you just might seen an Xbox port in the near future.
This is quite possibly one of thee dumbest things I have ever heard :rolleyes:
 
marconelly:
the game is indeed running at 30fps, but the video sequence (shown as a special "music video" at the SH3 promotional events) that the extra-smooth shots at the top of this thread are capped from runs at 60fps. As I said, it's like the difference between SH2 realtime and cg imagery..
 
zurich:
Can I say it? Can I PLEAAASSSSEEEE say it??!?!?

Four words (well, 3 sort of i guess)

ShenMue Head Demo

Bwahahah!
Did it take these enhanced Silent Hill 3 screenshots to bring you to say that?

In the pursuit of matching pre-rendered CG quality with our real-time console games, image quality elements are among the most disproportionately lacking. Whereas diminishing returns in geometry allow our real-time characters (like Heather here) or objects (like the cars in Gran Turismo 3) to already closely resemble pre-rendered CG in shape, the disparity in IQ between real-time and pre-render is far more obvious... especially on PS2, where this game is likely to not have progressive scan and may have texture filtering issues. Enhancing image quality for PR screens over actual game output will therefore show quite pronounced improvement.

At the very least, you should fairly compare actual screenshots captured from both:
s_screen002.jpg

bg15.jpg


BoddoZerg:
However, I think we should remember the lesson from Shenmue that pre-recorded "face demos"
They are real-time.
that are shot from only a few angles,
You can pan the camera a full 360 degrees around the character and tilt it in any direction (as well as zoom in and out).
with specially set-up lighting conditions,
The light source is fully controllable.
do not tell you anything about how good people will look in-game.
Shenmue does actually pull off such a high level-of-detail in-game. Like with Silent Hill 3, here are three examples of Shenmue on Dreamcast using a main character's highest LOD model and displaying "face demo" quality for a character rendered from head to toe in an actual game environment (paste these URLs into the address bar to see them):

http://sega.gamerweb.com/News/0899/i1/s5.jpg
Here is Ryo's head-demo quality displayed with his full character at the harbor, one of the most detailed locations. You can see this scene if you have the Official Dreamcast Magazine demo disc with the Shenmue movie on it (one of the Fall 2000 issues). You see Ryo from a distance across the harbor, and then the camera flies in very close on his face as he turns around to look over his shoulder.

http://sega.gamerweb.com/News/0899/i1/s7.jpg
This is an early shot (Jan 1999) from one of the many lost scenes that never made it into the final edit of the story content. It's Xuiying at head-demo quality at a church location.

http://sega.gamerweb.com/News/0899/i1/s2.jpg
You can watch this scene just by loading up the game. It's the prologue sequence, and it shows Shenhua overlooking a massive canyon as an eagle soars across the picturesque landscape. They made a different Shenhua character model than her head-demo one here - interestingly, her ears are downgraded and yet her face appears even more detailed overall.
s1scrsm08.jpg


Those scenes with in-game environments and full head-to-toe character models at the highest LOD are of the detail displayed in the following:

Ryo
shmudc05.jpg


Xuiying
shmudc14.jpg

(Of note, Xiuying's environment there is actually her fully rendered apartment behind her - the bed, couch, door, desk, window, and martial arts posters and scrolls hung on the wall - all visible when panning the camera.)

Shenhua
shenmue2_film_05.jpg


Nozomi
shmudc06.jpg
 
Dont give a fook about Shenmue/SH head demos but

In the pursuit of matching pre-rendered CG quality with our real-time console games, image quality elements are among the most disproportionately lacking

I agree.

Those hoping for FFX FMV in real time next gen, better hope all systems have super super high FSAA and color depth. The thing that differentiate CGs from current realtime is how smooth and clean and pixel perfect CGs are.
 
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