VFX_Veteran
Regular
All:
I recently became unemployed and am really looking for getting into the gaming space (which is my passion). However, after nearly 10 years being out of job searching, I'm met with a lot of tough realizations. I've met with several gaming companies based on my resume and experience in the film industry, yet NONE of them want to give me a chance into the gaming space as a graphics engine programmer. I've started online college at various gaming institutes, bought several books on OpenGL, Vulkan, etc.. to see what skills I sorely lack that would make ALL of my attempts futile. I'm going over Unity now and I've made a simple OpenGL renderer and I'm not seeing what the big deal is aside from time critical code (which film engineers have to deal with too) and knowledge of profiling hardware (which I picked up by just hearing a 1hr youtube video about it). We all have to learn the same graphics background, and while code is a lot more lenient when it comes to programming for CPUs rather than GPUs, I'm still not seeing anything that seems like someone from the film industry couldn't pick up rather quickly and then carry his array of knowledge on offline renderers to make some cool stuff in realtime. Practically every film company I know is starting to delve into GPU acceleration in one way or another. Whether it be accelerating complex particle systems, or creating shots with GPU lights/shadows for lighters.
Is there anyone that works in the gaming industry that can clarify a little on why there is so much resistance? Has there been bad hires in the past? Are software engineers in film just that clueless?
-M
I recently became unemployed and am really looking for getting into the gaming space (which is my passion). However, after nearly 10 years being out of job searching, I'm met with a lot of tough realizations. I've met with several gaming companies based on my resume and experience in the film industry, yet NONE of them want to give me a chance into the gaming space as a graphics engine programmer. I've started online college at various gaming institutes, bought several books on OpenGL, Vulkan, etc.. to see what skills I sorely lack that would make ALL of my attempts futile. I'm going over Unity now and I've made a simple OpenGL renderer and I'm not seeing what the big deal is aside from time critical code (which film engineers have to deal with too) and knowledge of profiling hardware (which I picked up by just hearing a 1hr youtube video about it). We all have to learn the same graphics background, and while code is a lot more lenient when it comes to programming for CPUs rather than GPUs, I'm still not seeing anything that seems like someone from the film industry couldn't pick up rather quickly and then carry his array of knowledge on offline renderers to make some cool stuff in realtime. Practically every film company I know is starting to delve into GPU acceleration in one way or another. Whether it be accelerating complex particle systems, or creating shots with GPU lights/shadows for lighters.
Is there anyone that works in the gaming industry that can clarify a little on why there is so much resistance? Has there been bad hires in the past? Are software engineers in film just that clueless?
-M