tinfoilhatman
Banned
My apologies for the newb questions here but there’s seems to be a lot of differing opinions\facts on whether or not downloadable and arcade games from the 360 generation will be playable on 720\Durango or whatever it ends up being called and how that will or will NOT be accomplished.
Honestly I’m a lot more interested in this than the console warriors premature battle of which system will have more flops, memory, CPU bla bla bla.
With the widespread success of the 360 and downloadable\arcade games hasn’t Microsoft been planning backwards compatibility on their next generation offering for the last 6-7 years?
Due to the similarities(ie ATI>AMD Vs Nvidia>ATI) between 360 GPU and Durango GPU and DirectX code portability shouldn’t porting or emulation be “easier”?
How does CPU OOO processing, as in Xbox had it 360 did not and vise versa with 360>720 impacting porting and emulation?
Considering most console games are GPU constrained(I thought) how does 8 physical jaguar cores Versus 3(yes 2 VMX units per core) physical Xenon cores compare to one another for code portability , brute force emulation and the ability to “offload” some of that work to the GPU?
Disc based games Vs Downloadable games , can’t downloadable live games be recompiled to be “Durango friendly”? After all isn’t this is all Microsoft semi-managed code were talking about here and wouldn’t this be a lot easier than “patching” disc based games like MS did with 360 for Xbox1 backwards compatibility since the patches have to compatible with all the content already on this disc?
Thanks in advance for putting up with my newb questions and or any responses
Honestly I’m a lot more interested in this than the console warriors premature battle of which system will have more flops, memory, CPU bla bla bla.
With the widespread success of the 360 and downloadable\arcade games hasn’t Microsoft been planning backwards compatibility on their next generation offering for the last 6-7 years?
Due to the similarities(ie ATI>AMD Vs Nvidia>ATI) between 360 GPU and Durango GPU and DirectX code portability shouldn’t porting or emulation be “easier”?
How does CPU OOO processing, as in Xbox had it 360 did not and vise versa with 360>720 impacting porting and emulation?
Considering most console games are GPU constrained(I thought) how does 8 physical jaguar cores Versus 3(yes 2 VMX units per core) physical Xenon cores compare to one another for code portability , brute force emulation and the ability to “offload” some of that work to the GPU?
Disc based games Vs Downloadable games , can’t downloadable live games be recompiled to be “Durango friendly”? After all isn’t this is all Microsoft semi-managed code were talking about here and wouldn’t this be a lot easier than “patching” disc based games like MS did with 360 for Xbox1 backwards compatibility since the patches have to compatible with all the content already on this disc?
Thanks in advance for putting up with my newb questions and or any responses