Barnaby Jones
Newcomer
I read recently that it can sacrifice shader power to in effect, be a PPU for the X360.
Anyone have any idea how this works? Is this what memexport is used for? I read this on elitebastards.com:
http://www.elitebastards.com/cms/index.php?option=com_content&task=view&id=20&Itemid=28
Thoughts?
Anyone have any idea how this works? Is this what memexport is used for? I read this on elitebastards.com:
Just prior to the release of this article, ATI senior architect Clay Taylor replied, confirming the physics processing potential of Xenos. Although specific workloads (i.e. physics-specific instructions) are not assignable to ALU arrays in a discrete manner, he confirmed it is entirely possible that: “Physics processing could be interleaved into the command stream and would use the percentage of the ALU core that the work required.†The ability to effectively scale the use of Xenos as both a PPU and GPU opens many creative doors for developers. I’m rather surprised that Microsoft isn’t touting this capability, as it was obviously intended by ATI. The physics processing ability will come at the cost of shading ability but the proportion is entirely at the developer’s discretion. I can think of many instances (e.g. indoor scenes) or even game style choices in which the powerful shading unit will have plenty of extra cycles to act as a PPU.
http://www.elitebastards.com/cms/index.php?option=com_content&task=view&id=20&Itemid=28
Thoughts?