Many GPUs architecture can be seen as a (non symmetric) multiprocessors architecture:
Nvidia calls NV40 a 3 processors architecture: vertex shaders + pixel shaders + ROPs.
ROPs even run at memory clock not GPU core clock, and it's a given ROPs have their local store/cache that hold some pixel tiles.
Nvidia calls NV40 a 3 processors architecture: vertex shaders + pixel shaders + ROPs.
ROPs even run at memory clock not GPU core clock, and it's a given ROPs have their local store/cache that hold some pixel tiles.