Luminescent
Veteran
This may be a valid hint concerning NV35's fragment shader pipeline count:
Also, the fact that the change between NV30>NV35 mirrors NV20>NV25, indicates something. NV20 maintained the same number of pixel pipes, but recieved other efficiency enhancements, such as a new memory controller, extra PS flexibility, and another VS.
I think that the NV35 you describe could be a good chip but that a NV35 with 4 pipes could also be good. Of course, the R3x0 would remain more powerful in FP. I personnaly think that NVIDIA won't show FP power as the main capacity of the NV35. They'll still ask developers to use FX12 because it's necessary for the GeForce FX line and they need that games run well on every GeForce FX not just on the NV35.
Also, the fact that the change between NV30>NV35 mirrors NV20>NV25, indicates something. NV20 maintained the same number of pixel pipes, but recieved other efficiency enhancements, such as a new memory controller, extra PS flexibility, and another VS.