-NakedZ- said:Don't you mean Eternal Darkness 2 on PS3? Or perhaps 360. And on a related news, the USA also recently license UE3.
- Z
Teasy said:AFAIK Silicon Knights are making games for PS3/XBox360 and Revolution. They're not owned by Nintendo, they just chose to work exclusively on GC this generation.
So, now we can pretty much rest assured that next gen consoles will be more or less at UE3 level of graphics
_phil_ said:So, now we can pretty much rest assured that next gen consoles will be more or less at UE3 level of graphics
I expect Better ,UE3 is far from being the fastest engine to do what it does.And good game artists IS a condition .
That would be assuming polygon storage doesn't use memory?So, now we can pretty much rest assured that next gen consoles will be more or less at UE3 level of graphics, memory restrictions permitting. Less textures (and lower res ones) but a major bump in poly counts.
Fafalada said:That would be assuming polygon storage doesn't use memory?So, now we can pretty much rest assured that next gen consoles will be more or less at UE3 level of graphics, memory restrictions permitting. Less textures (and lower res ones) but a major bump in poly counts.
If you already stuffed your memory full of textures there won't be any room left for polygon bumping (obviously this balancing will depend on each individual project).
london-boy said:_phil_ said:So, now we can pretty much rest assured that next gen consoles will be more or less at UE3 level of graphics
I expect Better ,UE3 is far from being the fastest engine to do what it does.And good game artists IS a condition .
As i said, i also expect poly counts to go up from what we've seen on the UE3. Though texture-wise, things will have to be toned down.
Huxley has a lot less polygonal detail than any of the PC-demoed UE3 stuff. Then again, it is supposed to be massively multiplayer.london-boy said:_phil_ said:So, now we can pretty much rest assured that next gen consoles will be more or less at UE3 level of graphics
I expect Better ,UE3 is far from being the fastest engine to do what it does.And good game artists IS a condition .
As i said, i also expect poly counts to go up from what we've seen on the UE3. Though texture-wise, things will have to be toned down.
Animation wise, well that's up to the devs, some are just better than others.
As far as I know thye are only working on X360 at the moment.