Which made both people in Shenmue and people in Shrek more cartoonish looking than they look in reality (that was the goal of Shrek designers, you can see it the making of material - they had to 'cartoonize' their people because they were too realistic looking, initially). People DO have very textured skins, actually, with all kinds of irregularities, tiny specks, wrinkles and pores. The more you remove that textured look, the more they look like cartoon characters, and that was obviously not the goal of SH3, or FF:TSW for that matter:The same effect was used for the humans in the movie Shrek, doing a good job to convey the subtle redness that makes skin look realistic.
Precisely. As an example - look no further than Fatal Frame. A horror game with simillar mood, that uses that kind of character modeling and texturing. It look completely wrong and out of place.A "rosy blush" would look totally wrong for SH3's lighting and mood...
prefer the Shenhua skin tones where you can see the skin rosy in some spots and paler in others like on a real face
Lazy8s said:Since we're talking about skin portrayal
For one, when you see it running through VGA, the Shenhua model has a strikingly realistic dispersion of flush across her face.... Also, the Silent Hill 3 shots we're using for comparison are doctored.
Actually, the picture I posted above is the extreme closup (and very clean, direct render) of the face of that same girl from your picture. You just can't make out all that detail from the smaller vidcap you posted.Since we're talking about skin portrayal, here's a shot from the Final Fantasy: The Spirits Within movie -
I'll avoid using such a nebulous term as "skin style", since that doesn't really say anything. I've been specifically talking about the dispersion of pigmentation across various regions of the face (blotches of redness and white). It's a subtle effect, but one that gives skin surface a realistic touch depending on how well it's done.So because the skin style of FF:TSW...
No. I never said FF:TSW skin wasn't done well - not sure where you guys have been getting that from. I pointed out FF:TSW as an example because I thought it was done the best, actually....is more akin to SH3, then Shenmue's representation of skin is therefore, more realistic than FF:TSW?
Lazy8s said:Compared to Shenhua's, the SH3 facial skin looks like they repeated the texture more - resulting in more abrupt changes from pale to darker areas. It doesn't strike me as too natural looking in that regard.
As far as art styling goes - yes, it's quite obvious the Shenhua model goes for a more cartoonish design.
I didn't say that. I said the surfacing on the skin was less natural looking. They look pale white all over - save for the lighting/shading. I already explained what I was talking about before:So, Silent Hill3 is less natural looking compared to Shenhua,
The Shenhua character model, not the surfacing of the skin, is taking a more cartoonish approach. I was simply pointing out the different artistic approaches taken in the character designs - you know, like how the Dead or Alive 3 characters are more cartoonish in art direction than the Tekken 4 characters, yet that doesn't make their attributes any less detailed.while Shenua is quite obviously going for a more cartoonish design?