marconelly!
Veteran
This game will be rendered at 640x480 on a tv so it won't look anywhere near what these screenshots show
Yeah, it sure stopped all those great looking console games to, well, look great
This game will be rendered at 640x480 on a tv so it won't look anywhere near what these screenshots show
Panajev2001a said:Mech, about MGS2 you're wrooong very wrooong you can move the camer and zoom in adn out in any cut-scene ( beat the game and play again )
Teasy said:Because in a cut-scene you don't have to worry about physics, AI, user input, garbage collection, streaming, and a bunch of other things.
Which is why I said nearly as good instead of as good. The cut-scene's are just so much better looking then the in-game stuff.. there both in a totally different league from each other from what I remember of the video (but I'll check again tonight to make sure). I've never seen real time cut-scene's be that much better then the in-game stuff, better yeah but not that much better. That's what makes me think they're not realtime.
What you suggest would give you a Flash movie effect (all zooming or panning would be nice and 2d), not to mention the data size for a reasonably large scene would make it pretty much impossible to do without a SCSI HDD to stream the data fast enough.You can't move the camera at all. You can zoom in, and THEN you can move the camera, but only because you're looking at exactly the same stuff, zoomed in.
Because the engine knows where you've going to be looking at all times, it doesn't even need to do T&L on the fly - I read on here a while back the GS is just fed data sets that were pre-compiled.
And running at ~20 fps.There are scenes with 30+ characters, each looking as detailed as Snake.
Well I don't really know for sure, I just remember slowdown in some cutscenes and since a number of cutscenes are also 30fps to begin with, it might drop lower every now and then. But I couldn't say for sure, I didn't really pay that much attention.Faf: 20+fps? Locked 30fps minimum, much like the rest of the game.
Well the way I understand the term "display list", it can basically be described as a list of data&commands fed to a graphics subsystem.And what's the difference between a display list, and transformed vertices?