Jawed said:It beats me why Sony/NVidia decided to handicap RSX with a 128-bit bus, but there it is. A cost-saving measure.
Of course, on the Xenos, the 128 bit interface is called a design feature.
Jawed said:It beats me why Sony/NVidia decided to handicap RSX with a 128-bit bus, but there it is. A cost-saving measure.
Jawed said:The CPU link is not going to make the blindest bit of difference to texturing or rendering into the framebuffer - the two most demanding bandwidth consumers in a GPU.
Jawed said:It beats me why Sony/NVidia decided to handicap RSX with a 128-bit bus, but there it is. A cost-saving measure.
Jawed said:Well, when the backbuffer has its own private 32GB/s bus, the 128-bit bus to main memory has got the bonus of not trying to support the 32GB/s consumed by backbuffer operations, in favour of texturing and keeping the CPU happy.
Sounds like a good deal to me.
But then we weren't comparing RSX and Xenos, we were comparing RSX and G70. Sigh.
Jawed
Well if you read what you replied to, you would see that I mentioned the CPU bandwidth - as a matter of comparison, high-end PC games are quite happy with 4GB/s of CPU bandwidth.onanie said:Bonus of course, that xenos also has to share the 128 bit interface with the CPU. The comparison is necessary to put your comments back in the right context. I hope you understand.
Jawed said:Well if you read what you replied to, you would see that I mentioned the CPU bandwidth - as a matter of comparison, high-end PC games are quite happy with 4GB/s of CPU bandwidth.
The fact still stands that if Xenos needs 32GB/s to its backbuffer, the same visuals at the same resolution will entirely swamp RSX. It literally cannot do the same visuals because it doesn't have access to a framebuffer at 32GB/s.
The concensus would appear to be that PS3 games won't make use of MSAA in order to meet RSX's bandwidth constraints.
This is all water under the bridge, stuff that's been agreed upon for ages round here.
Jawed
Jawed said:The fact still stands that if Xenos needs 32GB/s to its backbuffer, the same visuals at the same resolution will entirely swamp RSX. It literally cannot do the same visuals because it doesn't have access to a framebuffer at 32GB/s.
richardpfeil said:Is it realistic to expect the RSX to ship at 550MHZ?
xbdestroya said:Azrael I think everyone's ready to 'accept' it. At the same time, that doesn't mean that it should be viewed as a foregone conclusion, am I right?
Azrael said:You are right. I was just commenting on what seems to be a huge defensive backlash by certian people toward news that could easily be true. The RSX, although it may run at a faster clock speed than the 7800, may still not be as powerful. It could have fewer pipes which allows it to run at the higher clock speed, for instance. I just think that the topic deserves serious discussion, not fan boy damage control.