An experience last night got me thinking that maybe our consumer rights are being violated by game developers. At least, there's an issue with games updates wherein the game you purchase might be changed to another game, which effectively replaces what you bought with something else. And if you don't like the new game, you lose your money and the game you did like.
Last night I looked at Plants vs Zombies 2. I play it maybe once a day. It's a game I've been enjoying for free, able to progress without any need for microtransactions. I find it's well balanced and the challenges can be completed with the right choice of strategy. I had thought about buying an in game item or two just to recompense the developers, but never got round to it. The game has had a recent update changing the progression order, and it became clear last night that it's now much harder. It seems impossible to complete levels without using the special powers (which I never touched before) which cost credits, and of course these are for sale as microtransactions. So where I enjoyed the game, now I don't. But if I had bought an in-game item before I liked the game, like an extra seed slot and the fire barrel for, I dunno, £3, suddenly that £3 is worthless as the game has been turned into something else. The core game is the same, but the parameters have been changed to adjust the experience.
Another similar experience is Awesomenauts. Game balancing has changed the characters quite a lot. This is usual, but if you buy a game on the strength of enjoying a character, and then the game gets tweaked and you no longer have that experience, you are losing the thing you paid for.
I'm also reminded of the PS3 FW update that removed Linux. Although it was of no issue to most owners, it was still a change of the prouduct removing a feature that some may have bought the console for, for which there's no recompense. Where is the line drawn? What about buying a Smart TV that gets a FW update so you have to buy program access through microtransactions?
As there's technically no limit to the degree of changes developers can make post-release, there's no protection for the game owners from changes that make the experience worse for them. There are no T&Cs from the users' side that ensure they have access to the product they have bought. I can see only two solutions to this.
1) Allow players to always access the old experience after updates, causing bloat and complications.
2) Switch to a subscription model where players only pay for what they use, and changes a player doesn't like comes with the option to not pay. If updates were released a few days before the monthly bill, players would know one month's subscription gets them one month of the game in its current state.
Should there be legal protection of consumer's right to keep the experience they paid for, and the right to refuse an update for anything they've spent money on?
Last night I looked at Plants vs Zombies 2. I play it maybe once a day. It's a game I've been enjoying for free, able to progress without any need for microtransactions. I find it's well balanced and the challenges can be completed with the right choice of strategy. I had thought about buying an in game item or two just to recompense the developers, but never got round to it. The game has had a recent update changing the progression order, and it became clear last night that it's now much harder. It seems impossible to complete levels without using the special powers (which I never touched before) which cost credits, and of course these are for sale as microtransactions. So where I enjoyed the game, now I don't. But if I had bought an in-game item before I liked the game, like an extra seed slot and the fire barrel for, I dunno, £3, suddenly that £3 is worthless as the game has been turned into something else. The core game is the same, but the parameters have been changed to adjust the experience.
Another similar experience is Awesomenauts. Game balancing has changed the characters quite a lot. This is usual, but if you buy a game on the strength of enjoying a character, and then the game gets tweaked and you no longer have that experience, you are losing the thing you paid for.
I'm also reminded of the PS3 FW update that removed Linux. Although it was of no issue to most owners, it was still a change of the prouduct removing a feature that some may have bought the console for, for which there's no recompense. Where is the line drawn? What about buying a Smart TV that gets a FW update so you have to buy program access through microtransactions?
As there's technically no limit to the degree of changes developers can make post-release, there's no protection for the game owners from changes that make the experience worse for them. There are no T&Cs from the users' side that ensure they have access to the product they have bought. I can see only two solutions to this.
1) Allow players to always access the old experience after updates, causing bloat and complications.
2) Switch to a subscription model where players only pay for what they use, and changes a player doesn't like comes with the option to not pay. If updates were released a few days before the monthly bill, players would know one month's subscription gets them one month of the game in its current state.
Should there be legal protection of consumer's right to keep the experience they paid for, and the right to refuse an update for anything they've spent money on?