should romanticism be explored in games?

I think this has been discussed much @ gamedev (game design forum).
Depends on people some like some don't, like some people like sports games or RPG... and other not.

Everyone is different and likes different things.
 
well i am more refering to colleget level scripts. If the script is well written and the characters are well protrayed then is it a problem?
 
It really depends to what level this is taken. Personally, it wouldn't interest me and I doubt many teenage girls (the main target market, I'd guess) play computer games.

As for teenage boys - they have no more need for joystick waggling games. :p
 
Including romantic elements, if done well, can add to a game. Much like mimicig the rest of life, it is a very noteable gap between games and life right now for the most part. Unforunately, most of the titles we see that attempt it in any way come from Japan where either horrible translations, or masssive cultural rifts make almost all of it come off as comical.

If you are talking about the physical element, I would hope that the emotional base would be covered first before that was truly attempted(although I find it unlikely to happen that way).
 
The answer is a simple one. Yes, any new idea is a good idea. The big problems with games is just figuring out how to make the idea work. Additionally, in such a game, the script will be critical, and my opinion is that there really isn't any writers in the games industry that I think could manage to pull it off.

As for the comment about "I doubt many teenage girls (the main target market, I'd guess) play computer games", I have to say you are forgetting about 'The Sims'.
 
I agree with Colourless, it would certainly make for an idea worth exploring, but you'd need some really gifted writers and a solid game concept that actually turns the idea into a good game. Most attempts into this direction have either become cheesy dating simulators or boring interactive soap operas. The Sims actually demonstrates that you can use romaticism and turn it into a gameplay enhancing element, but then again there is no dialogue in the Sims and everything is kept to a very abstract level... considering how bad even supposedly top-screenwriters consistently deal with romantic scenes in movies and TV shows I have little faith that this would work well in the current crop of games. Maybe in the future some visionary will make it work...
 
Mariner said:
I doubt many teenage girls (the main target market, I'd guess) play computer games.

I think this attitude is intertwined with the core question being asked. There seem to be large segments of the gaming community that just won't grow up and are stuck in the same paradyne as 10 years ago when it was a true niche. This just isn't so at this point, significant number of girls are now gaming or willing to. Why they must encounter people like you and western games with female protaganests with DDs on an bolemic body still mind-boggles me.
 
Johnny Awesome said:
Western games Vince? That's laughable:
Dead or Alive 3 - all women with DDs
GUNVALKYRIE - Kelly
FFX - Lulu
..to name a few...
Please.

I think if you look overall at the portreyal of women, you'll see what I mean.

PS. Also, I hardly think the FF series supports your argument as a whole, and the DoA series may not be 'Western', but it's style and games are alot more liberal and western-like that many of their contemporaries.
 
Any new idea is welcomed. Any game producer which is making games because he was refused in the movie industrie can go to hell.

I think FF are all about love and romantism. It does not work very well because it looks very cliche, due to a general lack of writing talent in this industry with respect to story telling.

The best example I've seen recently is ICO (what would we talk about if this game did not exist ?) and it works because ... hum, I do not know :(
 
Um, am I the only one who came out of Univeristy (let alone High School) knowing that Romanticism != love story? Romanticism is a 19th century cultural phenomenom that focuses on humanistic elements in writing (ie: Les Miserables). It has absolutely nothing to do with romance, as in love/sex/dating.

On that note, I'd love to see more games use these story telling techniques. Oddly enough, I think Square's done the best job of it thus far, despite being a Japanese company (Romanticism is a born/bred/buttered Western idea).
 
Vince, you're pretty funny if you think that Japanese developers portray women more favorably than Western developers. That's so completely laughable that I'm literally howling right now.

"Oh, save me Mario!" - Princess

"Don't let Sin destroy everything Meg Ryan" - Yuna

:rolleyes:

... there are too many examples to get into ...

Cute, ditsy, incapable females that need men to help them are far too prevalent in Japanese games. :(
 
zurich said:
Um, am I the only one who came out of Univeristy (let alone High School) knowing that Romanticism != love story?

SHHHH! Let them keep thinking wrongly so they screw up when it counts! :rolleyes:
 
Tagrineth said:
zurich said:
Um, am I the only one who came out of Univeristy (let alone High School) knowing that Romanticism != love story?

SHHHH! Let them keep thinking wrongly so they screw up when it counts! :rolleyes:

Haha yeah ;) I wonder what Legion meant when he created the topic.. did he mean Romanticism as in 19th cenury writing/ideals (ie: Les Miserables), or "romanticism" as in love stories/romantic interests.
 
Romanticism is a 19th century cultural phenomenom that focuses on humanistic elements in writing (ie: Les Miserables). It has absolutely nothing to do with romance, as in love/sex/dating.
Call me crazy, but I don't see who exactly are you setting straight in this thread? As far as I can see, people realized it's about humanistic elements in writing as noone really concentrated on love/sex/dating aspect.
 
marconelly! said:
Call me crazy, but I don't see who exactly are you setting straight in this thread? As far as I can see, people realized it's about humanistic elements in writing as noone really concentrated on love/sex/dating aspect.

Well, some noteable quotes:


Personally, it wouldn't interest me and I doubt many teenage girls (the main target market, I'd guess) play computer games.

As for teenage boys - they have no more need for joystick waggling games

Including romantic elements, if done well, can add to a game. Much like mimicig the rest of life, it is a very noteable gap between games and life right now for the most part. Unforunately, most of the titles we see that attempt it in any way come from Japan where either horrible translations, or masssive cultural rifts make almost all of it come off as comical.

If you are talking about the physical element, I would hope that the emotional base would be covered first before that was truly attempted(although I find it unlikely to happen that way).



I agree with Colourless, it would certainly make for an idea worth exploring, but you'd need some really gifted writers and a solid game concept that actually turns the idea into a good game. Most attempts into this direction have either become cheesy dating simulators or boring interactive soap operas. The Sims actually demonstrates that you can use romaticism and turn it into a gameplay enhancing element

I think FF are all about love and romantism. It does not work very well because it looks very cliche, due to a general lack of writing talent in this industry with respect to story telling.

Video games as entertainment are a form of romantic fantasy. Save the girl or save the world

I'm sure alot of the above realize the purist use of the word 'Romanticism', but were just staying on topic... hey, sue me, studied Western Civ and Literature at University - if I wasnt pointing this stuff out, I wouldnt' be putting my degree to work :)

Again, Romanticism is about secular and humanistic story telling, mostly revolving around the "plight of the common man" with naturalistic elements [the phenomenon was born out of the French Revolution]. As I said, the only games with remotely strong enough narratives are the Final Fantasy and Shenmue games, but even then, cultural differences make linking them to the above genre a bit of a stretch.
 
Again, Romanticism is about secular and humanistic story telling, mostly revolving around the "plight of the common man" with naturalistic elements [the phenomenon was born out of the French Revolution].

Actually, that is only one definition of the word. Romanticism also means things posessing romantic qualities including thoughts(which is the element that I was hoping we would see first) and actions(which we will likely see first) amongst others.

If you study at a University they will likely teach you improperly as they tend to get caught up in their own egos and teach what they think words should mean instead of the actual dictionary definitions. Romanticism has had duplicate definitions likely predating anyone on these boards birth by many years.
 
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