Call me crazy, but I don't see who exactly are you setting straight in this thread? As far as I can see, people realized it's about humanistic elements in writing as noone really concentrated on love/sex/dating aspect.
Well, some noteable quotes:
Personally, it wouldn't interest me and I doubt many teenage girls (the main target market, I'd guess) play computer games.
As for teenage boys - they have no more need for joystick waggling games
Including romantic elements, if done well, can add to a game. Much like mimicig the rest of life, it is a very noteable gap between games and life right now for the most part. Unforunately, most of the titles we see that attempt it in any way come from Japan where either horrible translations, or masssive cultural rifts make almost all of it come off as comical.
If you are talking about the physical element, I would hope that the emotional base would be covered first before that was truly attempted(although I find it unlikely to happen that way).
I agree with Colourless, it would certainly make for an idea worth exploring, but you'd need some really gifted writers and a solid game concept that actually turns the idea into a good game. Most attempts into this direction have either become cheesy dating simulators or boring interactive soap operas. The Sims actually demonstrates that you can use romaticism and turn it into a gameplay enhancing element
I think FF are all about love and romantism. It does not work very well because it looks very cliche, due to a general lack of writing talent in this industry with respect to story telling.
Video games as entertainment are a form of romantic fantasy. Save the girl or save the world
I'm sure alot of the above realize the purist use of the word 'Romanticism', but were just staying on topic... hey, sue me, studied Western Civ and Literature at University - if I wasnt pointing this stuff out, I wouldnt' be putting my degree to work
Again, Romanticism is about secular and humanistic story telling, mostly revolving around the "plight of the common man" with naturalistic elements [the phenomenon was born out of the French Revolution]. As I said, the only games with remotely strong enough narratives are the Final Fantasy and Shenmue games, but even then, cultural differences make linking them to the above genre a bit of a stretch.