I wasn’t enthusiastic about what I saw at E3. On an internal RPG discussion list (yeah, we have corp supported discussion folders for RPG’s. one of the minor perks of working with 30,000 other geeks) my friend Philip posted “I heard the butchered it. Did they butcher it?†and I responded “If by butchered, you mean changed the date from 2050 to 2021, moved the game to Brazil instead of Seattle, broke the game down to either “you’re an Elven Shaman or Elven Mage,†and reimagined trolls as lizard skinned, bull horned brutes then yeah, I guess they butchered it. “ Philip took things a step further. On his blog, he posted a pretty scathing entry, ending it with “If you work for FASA and you are reading this then I welcome you to take the shuttle over to my office and punch me the face. Seriously: I won't be offended since your damn game just kicked me the metaphoric balls.†Harsh.
So apparently, when you blog something like that, here’s what happens: The manager of FASA studios, only two levels removed from Peter Moore himself, sends you an email saying “can we all come over and punch you in the face, or just one of us? Instead, why don’t you come over for lunch and let us show you the game. See if you change your mind.â€
scooby_dooby said:I feel bad for all those people who ae obviously pouring their heart and sould into the game, and it's going to get absolutely ripped to shreds.
We understand that there are a lot of passionate views on this board and no small amount of frustration due to lack of answers from us here at FASA. Part of the reason we haven’t posted answers yet is that we’re still gathering feedback, something we started doing prior to E3. We do listen, and we’re considering changes based on your ideas.
The most important thing to state is that this game was born out of passion for the universe of Shadowrun. Our changes were made in an effort to translate the world onto a 21st century gaming platform in a way which would make it accessible and satisfying to a new and broader audience. This is not a “logo slap”. We did not put Shadowrun on top of a game that was already developed.
The game we’ve made is something we love dearly and play daily so we don’t take changes to it lightly. While we can’t talk about specifics as of yet, you can expect more news in the coming weeks. We can, however, talk about some of the elements of the game that will not be changing. We wanted to take some time to explain our rationale and give you greater insight into our thought processes.