Shadow of the Colossus technology article (in JPN)

Thank you for that, although I'd love a proper translation. There definitely need to be more post-mortems / implementation details of games, especially as new techniques become viable (not so much in SotC, but for example PGR3 — I'd love some more information on their texture compression, it seems they have a core / thread dedicated to uncompressing textures on the fly into a LRU cache in main memory).
The problems with the Gamasutra / GDMag articles is that they mostly concern themselves with management issues and not technical details.
 
[maven] said:
Thank you for that, although I'd love a proper translation. There definitely need to be more post-mortems / implementation details of games, especially as new techniques become viable (not so much in SotC, but for example PGR3 — I'd love some more information on their texture compression, it seems they have a core / thread dedicated to uncompressing textures on the fly into a LRU cache in main memory).
The problems with the Gamasutra / GDMag articles is that they mostly concern themselves with management issues and not technical details.

Hopefully "one" of our Japanese readers can lend a bit of a hand if he gets the chance. ;)
 
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