Shadow Of The Colossus: Making off!

Discussion in 'Console Technology' started by Berserk, Mar 8, 2006.

  1. Berserk

    Newcomer

    Joined:
    Jun 29, 2002
    Messages:
    111
    Likes Received:
    0
    Location:
    Belgium
    Shadow Of The Colossus: Making of!

    Hey guys, i thought this site might interest you. It's a great making of from SotC translated from this site http://www.watch.impress.co.jp/game/docs/20051207/3dwa.htm


    But this is the English translation:

    http://www.dyingduck.com/sotc/making_of_sotc.html

    Great read! It's wonderful to see that the developers went into great effort to use the PS2 to full capacity. Fur, HDR, Motion Blur,...

    Ow yeah this is funny: SOTC in concept stages, really eraly in development :p

    http://video.google.com/videoplay?docid=-7639779221008998304

    The monsters look ugly, and the horse's shadow is just a stick figure :p
     
    #1 Berserk, Mar 8, 2006
    Last edited by a moderator: Mar 9, 2006
  2. superguy

    Banned

    Joined:
    Jan 27, 2006
    Messages:
    472
    Likes Received:
    9
    This game had terrible image qaulity though.

    Ran <25 FPS typically also.
     
  3. Bobbler

    Bobbler Shazbot!
    Veteran

    Joined:
    May 22, 2005
    Messages:
    1,827
    Likes Received:
    29
    Location:
    Minneapolis, MN
    Yea, well, you have bad image quality!


    Seriously though, this has been posted a couple times I think. The original watch.impress was posted and somewhat translated by One (iirc), and more recently the dyingduck translation was posted. More info about SotC never hurts though! *swoon*
     
    Phil likes this.
  4. nintenho

    Veteran

    Joined:
    Feb 25, 2006
    Messages:
    2,002
    Likes Received:
    21
    Location:
    Cupertino, California
    25 fps shouldn't affect gameplay though.........
















    ............yeah, huh?
     
  5. Eagle-Vision

    Regular

    Joined:
    Oct 19, 2003
    Messages:
    270
    Likes Received:
    4
    How many times has this been posted already?
     
  6. winterbird@nerdshack.com

    Newcomer

    Joined:
    Dec 23, 2005
    Messages:
    15
    Likes Received:
    1
    Got away with 15 in PGR2:evil:

    Well it was 30 interlaced, so truely 15*2 or something hideous like that
     
  7. Reverend

    Banned

    Joined:
    Jan 31, 2002
    Messages:
    3,266
    Likes Received:
    24
  8. Nick Laslett

    Regular

    Joined:
    Dec 16, 2002
    Messages:
    328
    Likes Received:
    6
    The PAL release of Halo only ran at 25fps, with framerate dips. Didn't seem to bother many people.
     
  9. rabidrabbit

    rabidrabbit A Reformed Member
    Legend Veteran

    Joined:
    Mar 6, 2003
    Messages:
    5,055
    Likes Received:
    175
    Location:
    Finland
    It did have some rather bad image quality at places, well at least in one place. In the starting movie (in game engine) the bridge shimmers like mad.
    In the game itself, I don't remember there being such extreme cases.
    The somewhat low resolution textures and light blooming do give the art certain quality that can be said being "bad", but at the same time it can be seen as "different".
    Certainly the game positively lacks the clinic computer graphics look that too many games have.
    Once you get to the colossi, the graphics and animation are just incredible.
    Reading that "making of" made me appreciate it even more, especially the animation.
     
  10. nintenho

    Veteran

    Joined:
    Feb 25, 2006
    Messages:
    2,002
    Likes Received:
    21
    Location:
    Cupertino, California
     
  11. liverkick

    Regular

    Joined:
    Oct 1, 2004
    Messages:
    401
    Likes Received:
    6
    Yeah, that was the most interesting part I thought. Was particularly intrigued with how they synthesized real time physics sim, inverse kinematics and traditional keyframe to achieve the different "hanging on colossus" motions. They seemed pretty proud of the final result, as they should be. Its some of the most organic looking animation Ive ever seen in a videogame. The whole game really.

    I also gained some new appreciation for the complexity of the collision detection on each colossus. You kind of take for granted how hard it must of been to make something of that scale so interactive with the character, especially with the hardware they were on.
     
  12. London-boy

    London-boy Shifty's daddy
    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    21,509
    Likes Received:
    5,154
    Light bloom is part of HDR. Like many other effects are part of the big rendering method that is HDR. It even says so in the article, which is very informative for people who don't know what all those effects are.

     
  13. nintenho

    Veteran

    Joined:
    Feb 25, 2006
    Messages:
    2,002
    Likes Received:
    21
    Location:
    Cupertino, California
    Well, I've cetainly been pwned. :oops:
     
  14. London-boy

    London-boy Shifty's daddy
    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    21,509
    Likes Received:
    5,154

    *cringe*

    Hate that expression. Anyway, we're here to help, if you don't know something and want to learn, lots of people here can help, they don't take pleasure out of... uhm... "pwning" guys... :grin:
     
  15. nintenho

    Veteran

    Joined:
    Feb 25, 2006
    Messages:
    2,002
    Likes Received:
    21
    Location:
    Cupertino, California
    Yeah, I hate that word too. And when did I take pleasure in "pwning" random people on the internet? I just skimmed through the other SotC thread and it seems that I posted over there what subtleties the HDR had in SotC.

    By the by, could one of the mods please merge these two threads?
     
  16. London-boy

    London-boy Shifty's daddy
    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    21,509
    Likes Received:
    5,154
    Never said you did, read my post again... :wink:

    Merging the threads would be nice.
     
  17. nintenho

    Veteran

    Joined:
    Feb 25, 2006
    Messages:
    2,002
    Likes Received:
    21
    Location:
    Cupertino, California
     
  18. pixelbox

    Regular

    Joined:
    Aug 13, 2005
    Messages:
    309
    Likes Received:
    0
    Location:
    IN MY BODY
    I hate all internet/AIM language.:roll:
     
  19. nintenho

    Veteran

    Joined:
    Feb 25, 2006
    Messages:
    2,002
    Likes Received:
    21
    Location:
    Cupertino, California
    srsly.
     
  20. London-boy

    London-boy Shifty's daddy
    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    21,509
    Likes Received:
    5,154
    Can we get bk 2 topic, pls?
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...