tamattack said:ET said:Much more useful than having the benchmark deciding what to use.
Why is that? It is simply reflective of reality. Based on my understanding, Doom 3, for example, will automatically choose which rendering path to use (although I do expect that we will be able to tweak some config files to force it into a different code path).
But Doom3 isn't a benchmark. A synthetic benchmark is something to help you measure performance of specific features, in this case of the graphics subsystem. It's not a means, as I see it, to give your machine a "score", and it's not supposed to be representative of games. Games are representative of games. A collection of games can be considered a benchmark. Synthetic benchmarks, OTOH, are tools for finding bottlenecks in your system, for determining which features are better implemented on a specific system, that kind of thing.
Even if you want 3DMark to be representative of games, there's no reason not to give the ability to drop to 1.1, to give it both the benefit of representing games (which is doubtful anyway) and of allowing you to do specific measurements. It could answer such (IMO interesting) questions as how much the Radeon 8500 suffers when using 1.1 shaders vs. 1.4 shaders.