I voted for the C++ option simply because I feel it's Wrong to require to download and install a 15 meg framework if it isn't strictly necessary.tb said:You can also post your feature request here.
Thomas
991060 said:Sticking with Windows would be a good idea, considering ATI is quite lazy on their linux driver development. People don't want to see their X800 slower than FX5900 under linux, even if it's truth, they won't believe it. But if you have enough resources, I think developing a linux port might not be a bad idea, it can push IHVs perfecting their support to this OS, good to linux users, I think.
Supporting OGL 2.0 is definitely necessary. As for features, I'd lile to see options for customized shaders. People supply their own shaders to the program, then shadermark 3.0 gives result. That'll be cool, especially for people with some knowledge of shader programming.
I don't see why that should factor in.991060 said:Sticking with Windows would be a good idea, considering ATI is quite lazy on their linux driver development.
tb said:P.S. Anyone here with a HLSL to GLSL (or the other direction) converter? Otherwise I would have to write my own, because I'm too lazy to write all shaders multiple times....
Thomas
Well, it doesn't matter if that's the only driver available for the platform.991060 said:Well, I'm just saying a benchmark conducted on immature driver is somewhat useless(my personal opinion). Everybody knows X800 is much more powerful than NV3x, but the former got beaten in the latest linux game test. What also concerns me is that how many linux users out their care about their GPU's performance.
Sigma said:I don't think you should use Cg or ATI's Ashi for GL.
GLSL should be compiled at runtime! It is meant to be used that way, not to be compiled out of the application and then load the fragment program generated. That is okay for Cg and D3D, but not GLSL. You should compile GLSL code in runtime, or don't bother using it. The idea is for the driver to decide the best way to compile GLSL code without the need to have targtes like PS1.0, PS1.1 or whatever...
...same as what I did.Humus said:I'm voting for multi-OS with GLSL.
Humus said:I'm voting for multi-OS with GLSL.
Humus said:I'm voting for multi-OS with GLSL.