ShaderMark NV40 vs R420

DemoCoder said:
I'm curious if you could find the shaders that experience the 50% drop. I want to compare/contrast their compilation.

I'd be quite interested too, as everyone keeps saying that "all you have to do is recompile with PS3.0 targets", but these initial results imply this is not the case.
 
I'm not too familliar with all this tech jargon but have a question.

Which card (X800XT or 6800U) has the highest shader throughput?

From what I have been able to garnish from reading around is that shaders are a very important function for preformance in games. Yet from what I have read here it seems the 6800U is being held back? why?

Also it seems the 6800U can't preform as efficiently as the X800 series in PS2.0 let alone all this conjecture regarding PS3.0 and VS3.0??

I intend to get one of these card to last me till early 06 and for the life of me can't make up my mind which one will give me the best preformance over the next year and a half.

Please excuse my ignorance but I'm confused and would like to have someone clear all this up.

Thanks.
 
lowdog said:
I'm not too familliar with all this tech jargon but have a question.

Which card (X800XT or 6800U) has the highest shader throughput?

From what I have been able to garnish from reading around is that shaders are a very important function for preformance in games. Yet from what I have read here it seems the 6800U is being held back? why?

Also it seems the 6800U can't preform as efficiently as the X800 series in PS2.0 let alone all this conjecture regarding PS3.0 and VS3.0??

I intend to get one of these card to last me till early 06 and for the life of me can't make up my mind which one will give me the best preformance over the next year and a half.

Please excuse my ignorance but I'm confused and would like to have someone clear all this up.

Thanks.

If you intend to keep the card for a longer period of time then i would suggest that you wait a bit. I'm not suggesting "til the next refresh" but at least until we have some next gen games to "measure" with (Half Life 2, Doom3, SM2.0/3.0 patch for Far Cry, Serious Sam 2). And by then the drivers should have matured a bit for both cards.
 
DemoCoder said:
I'm curious if you could find the shaders that experience the 50% drop. I want to compare/contrast their compilation.

I'm in San Francisco right now with only a laptop, I´ll check it out more thoroughly next week.
 
XP SP2 build 2126(Pre RC2) that leaked onto the net comes with DX9.0c (4.09.0000.0904).
 
DSC said:
XP SP2 build 2126(Pre RC2) that leaked onto the net comes with DX9.0c (4.09.0000.0904).
That's what comes with beta 2 (though I don't remeber if it stayed the same as in beta 1), so it might change in beta 3 (I don't have it yet so I can't say for sure).
 
Bouncing Zabaglione Bros. said:
I'd be quite interested too, as everyone keeps saying that "all you have to do is recompile with PS3.0 targets", but these initial results imply this is not the case.
Recompile - and check speed (which can be automated). At least in the current state of both compilers (internal and HLSL).
 
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