Joe DeFuria said:DeanoC said:Have you ever tried to fully detect when AA or Anistopic filtering is forced on? Its very hard, (I know because SH2PC is meant to detect AA but still fails in many cases).
I thought we're specifically talking about point-sampling shaders here...where computational results change if filtering is enabled?
Its the same whatever shader setting is changing, how do you detect something occuring at the back-end? The only meaningful way is too lock and that may give you different results. Its the quantum problem, as soon as you look the results change.
Basically its not our problem (as devs), when we select a setting in the API I expect it to be honoured else chaos erupts.