And have you always written 100% bug-free code? When under pressure of deadlines from the evil publisher who's breathing down your neck? :|Chalnoth said:We're not talking about "people." We're talking about people whose job is programming, specifically programming in 3D. We're talking about people whose job it is to know how to properly program in 3D.OpenGL guy said:People may not even realize they're in point sampling mode. You're overestimating how much knowledge people have.
To paraphrase an old cliche, "You can't eliminate all of the bugs all of the time" :|
Furthermore, I don't think everyone in the industry could possibly know all the "tricks of the trade" especially when there are more and more new tricks each year! Someone is sure to get some wrong <sigh>