Angelcurio
Regular
Hmn..... Just in time for april´s fool
For Spong, a "representative close to the project" can mean a "local Gamestop employee." Seriously, Spong is only slightly more reliable than a magic 8-ball.
Hmn..... Just in time for april´s fool
Myke Greywolf said:Q: How did the idea of creating NiGHTS for Nintendo's new console come along?
A: I've been interested in making this sequel for as long as I can remember, and the moment seemed perfect to start working on it. This game is ideal to take advantage of the Wii controller's potential.
Q: Will we get, once again, inside the dreams (and nightmares) of Claire and Elliot, or are there new human characters whose dreams we'll be able to visit?
A: Just like the first game's story, the new NiGHTS happens inside a dream world, and its story will follow the adventure of those children. I hope to announce further details in the coming months.
Q: Will the main character (also called NiGHTS) be alone in this mission, or are there new kinds of Nightmare-people to control?
A: I can already confirm that NiGHTS will be the main character, and that he will have new habilities which will be explained later. As for new characters, I can't reveal anything yet. You'll have to wait and see.
Q: Which new flight manoeuvers will this charismatic figure be able to perform?
A: NiGHTS will have a considerable number of acrobatic movements, many of them never seen before, for the player to perform easily using the Wii controller. You can count on loops, spins, and other manoeuvers which will be kept secret for now.
Q: In which ways does Nintendo's new console attract you?
A: I am particularly enthusiastic about witnessing all of this technological advance, and about knowing that, as a programmer, I can create games in the new consoles which, a few years ago, I was only able to dream of.
Q: We're real fans of this character. Do you think that he will still be able to be interesting to the public, after all these years?
A: Above everything, I hope that NiGHTS fans like this game as much as the First one. I'm confident that, with all the new features I'm hoping to include, it will also attract a new player base, not yet familiar with this character's world.
Q: What can we expect, regarding game modes?
A: Besides a single player mode, familiar to everyone, there will be a two-player mode and certain special online functions.
Q: Do you intend to take the inspired NiGHTS experience to other platforms?
A: So far, this new NiGHTS game is a Wii exclusive.
Q: What other classic franchises, developed either by you or Sonic Team, would you like to bring back to life?
A: When I created NiGHTS, I didn't see it as a classic franchise, but I always hoped I would be able to dedicate it a sequel when the right moment came. For know, this is the only game series I'd like to see people talking about once more.
Joystiq said:According to Famitsu, Sonic Team USA will have its sequel to legendary Saturn title NiGHTS ready for a Wii release this winter. NiGHTS 2 will now be known as NiGHTS: Journey of Dreams (although that name isn't confirmed for the Japanese market). Famitsu explains that the main attraction of Journey of Dreams is how it provides gameplay with the Wii Remote, where you can glide, drift, ascend, and loop-the-loop without even thinking about the controls. Takashi Izuka of Sonic Team USA is Producer of NiGHTS: Journey of Dreams. He leaves Famitsu, and the rest of the weeping-with-tears-of-joy world, with this comment:
"In 1996, we created the NiGHTS character to achieve a concept of 'being refreshed from being able to fly in the sky'. 11 years later, at last, we have broken our silence. NiGHTS will now fly in a new dream world: new stages, new story, and on the new Wii platform. Please look forward to NiGHTS and friends exploring this brand new adventure."
A grim look inside the studio working on this and the project overall:
http://bossrush.blogspot.com/2007/03/nights-2.html
Can we expect any radical gameplay departures from the original?
Takeshi Iizuka: We found that original NiGHTS game was not "user-friendly" as it was often difficult for the player to figure out what to do or where to go next. The sequel is built around a dramatic storyline that will engage the player and guide them intuitively through the adventure.
Does the game use the game engine from Sonic and the Secret Rings?
Takeshi Iizuka: Journey of Dreams is being created from the ground-up and is running on a completely new engine engineered specifically for the Wii. We're finding that there are some very interesting graphical effects and processes that are being merged into our engine. We excited to see how far we can push the hardware this time.
I dunno, those screens look an awful lot to me like they're targeting the game at the Dreamcast.
Methinks you remember the DC capabilities too fondly?
Maybe. I guess a couple of those screens look all right, but some of them have that "Sonic Team Isn't Even Trying" look to them. For example, these ones:
http://media.wii.ign.com/media/873/873984/img_4494646.html
http://media.wii.ign.com/media/873/873984/img_4494639.html
It's just got this really ugly, low-poly look to it. Maybe the worlds are really huge or something.