Sega Linbergh naked

Dave Baumann said:
Looks like a GT as well.

That's what I thought, complete with stock cooler!

I hope that Sega are still working on something really high end with PVR, and that Lindbergh is only to tide them over for a year or two.
 
wow. I'm shocked Lindbergh only has a 'lowly' GeForce 6600 GT (or 6800 GT).....

RSX totally beats that, and so does Xenos.

however, it DOES show what Japanese coders can do on a fixed (if still inefficient) platform.

if Sega can do what it has done with VF5 and After Burner Climax on JUST a GeForce 6 series, imagine what they could do with Xbox 360 and PS3, or say, a Quad SLI verion of Lindbergh >_<
 
function said:
That's what I thought, complete with stock cooler!

I hope that Sega are still working on something really high end with PVR, and that Lindbergh is only to tide them over for a year or two.

I've almost given up on PowerVR now.

Sega would be better off using a multi-GPU configuration from Nvidia or ATI.
something that's much better than SLI or CrossFire, that scales up nicely as you add GPUs, like SGI's UltimateVision and Prizm series or Evans & Sutherland RenderBeast series.

even NAOMI 2 did that--effectively use 2 graphics chips for twice the performance, unlike CrossFire or SLI. but Nvidia or ATI would provide better cores than PowerVR now, I just don't see PowerVR in the highend game anymore. not for a long long time.
 
that should be a GF 6800 .

yes better and faster exist, but They are clearly taking the cost effective/nice and shiny ratio . they dont want to spend excessive amount of money for a relatively gfx boost . especially in de arcade business
 
Megadrive1988 said:
I've almost given up on PowerVR now.
...
I just don't see PowerVR in the highend game anymore. not for a long long time.

Yeah long time no see... (PowerVR high-end/mid-range products)
I dunno Intel licenced some PowerVR tech, if they want IGP with Vista capabilities, and use PowerVR tech for that, wouldn't that make at the very least mid-range PC product ?
(I'm tempted to say high-end in fact)

Anyway I'm quite surprised it's "only" a GF6600GT...
(That said, well used our PC hardware IS AMAZING.)
 
Ingenu said:
Yeah long time no see... (PowerVR high-end/mid-range products)
I dunno Intel licenced some PowerVR tech, if they want IGP with Vista capabilities, and use PowerVR tech for that, wouldn't that make at the very least mid-range PC product ?
(I'm tempted to say high-end in fact)

Anyway I'm quite surprised it's "only" a GF6600GT...
(That said, well used our PC hardware IS AMAZING.)

Waiwaiwait... Now we're saying it's only a 6600GT?!? Come on now.... That's really hard to accept. 6800GT, sure, but 6600GT? No way.
 
I love studying the guts of arcade systems, really, I do. But if I want to look at the insides of an average-ish PC, I pop the side cover on my own system thankyouverymuch. ;)

Oh, how the times have changed... Custom silicon and lots of big ASIC chips spread out across multiple fibreglass boards, oh, those were the days. Won't be coming back any more. :(
 
Guden Oden said:
Oh, how the times have changed... Custom silicon and lots of big ASIC chips spread out across multiple fibreglass boards, oh, those were the days. Won't be coming back any more. :(

Those were the days my friend
We thought they never end
-The Leningrad Cowboys :LOL:

Anyway, I have to agree. The component look very PCish and, though, I can understand Sega being cost-sensitive, I can't help looking back in nostalgia.
 
Megadrive1988 said:
wow. I'm shocked Lindbergh only has a 'lowly' GeForce 6600 GT (or 6800 GT).....

RSX totally beats that, and so does Xenos.

however, it DOES show what Japanese coders can do on a fixed (if still inefficient) platform.

if Sega can do what it has done with VF5 and After Burner Climax on JUST a GeForce 6 series, imagine what they could do with Xbox 360 and PS3, or say, a Quad SLI verion of Lindbergh >_<

That's a 6800 cooler by the looks of things, so no 6600GT (phew :D). Obviously we don't know what configuration (in terms of disabled quads/vertex shaders) or clockspeed it's running with, but probably bog standard GT would be my guess. Or could be 6800 GS I suppose .

I was honestly expecting a fastish 110nm part like a 7800GT. Still I suppose a 6800GT at least has more memory bandwidth than the PS3 :p
 
Megadrive1988 said:
I've almost given up on PowerVR now.

Sega would be better off using a multi-GPU configuration from Nvidia or ATI.
something that's much better than SLI or CrossFire, that scales up nicely as you add GPUs, like SGI's UltimateVision and Prizm series or Evans & Sutherland RenderBeast series.

even NAOMI 2 did that--effectively use 2 graphics chips for twice the performance, unlike CrossFire or SLI. but Nvidia or ATI would provide better cores than PowerVR now, I just don't see PowerVR in the highend game anymore. not for a long long time.

It's just the way the Sega were going with Power VR then suddenly switched early last year to Nvidia. I assumed it was because of the new GF7 cards Nvidia must have been touting, but clearly not. They switched to Nvidia cards (literally, the whole card, lock stock and cooler) that had been around for nearly a year.

Something made Sega switch to hardware they could have gone with ages ago, and not for high end hardware either. Perhaps the PowerVR stuff was underperforming, more expensive than first thought, or going to be late. They're supposed to have had DirectX 9 and unified shader chips in the works for ages, haven't they?

This probably is the end of custom arcade hardware though. ATI or Nvidia PC chips it is. Shame.
 
I'm quite pleased with the news...

The fact that a mid-range card was able to do those fancy-shmanshy graphics for VF5 just makes me more excited for the 360 and PS3...

I can't wait till their true capabilities are utilized... :)
 
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