Dave Baumann said:Looks like a GT as well.
function said:That's what I thought, complete with stock cooler!
I hope that Sega are still working on something really high end with PVR, and that Lindbergh is only to tide them over for a year or two.
Megadrive1988 said:I've almost given up on PowerVR now.
...
I just don't see PowerVR in the highend game anymore. not for a long long time.
Ingenu said:Yeah long time no see... (PowerVR high-end/mid-range products)
I dunno Intel licenced some PowerVR tech, if they want IGP with Vista capabilities, and use PowerVR tech for that, wouldn't that make at the very least mid-range PC product ?
(I'm tempted to say high-end in fact)
Anyway I'm quite surprised it's "only" a GF6600GT...
(That said, well used our PC hardware IS AMAZING.)
Guden Oden said:Oh, how the times have changed... Custom silicon and lots of big ASIC chips spread out across multiple fibreglass boards, oh, those were the days. Won't be coming back any more.
Megadrive1988 said:wow. I'm shocked Lindbergh only has a 'lowly' GeForce 6600 GT (or 6800 GT).....
RSX totally beats that, and so does Xenos.
however, it DOES show what Japanese coders can do on a fixed (if still inefficient) platform.
if Sega can do what it has done with VF5 and After Burner Climax on JUST a GeForce 6 series, imagine what they could do with Xbox 360 and PS3, or say, a Quad SLI verion of Lindbergh >_<
Megadrive1988 said:I've almost given up on PowerVR now.
Sega would be better off using a multi-GPU configuration from Nvidia or ATI.
something that's much better than SLI or CrossFire, that scales up nicely as you add GPUs, like SGI's UltimateVision and Prizm series or Evans & Sutherland RenderBeast series.
even NAOMI 2 did that--effectively use 2 graphics chips for twice the performance, unlike CrossFire or SLI. but Nvidia or ATI would provide better cores than PowerVR now, I just don't see PowerVR in the highend game anymore. not for a long long time.