SEGA didn't use Series5 for Lindbergh after all?!!!

Just in...

SEGA denying Lindbergh is XBox360 based!
http://www.eurogamer.net/article.php?article_id=60108

finally! that was what was worrying me - no "official" person stepping up to confirm/deny the fast spreading rumour - now someone finally has

hope other games show S5 off a little better than HoTD4
can't see bugger all in that "exclusive" E3 private showing movie - even the "enhanced" version
 
Lazy8s said:
Information from the investor board suggested that Series 5 was updated from the earlier implementation to make a new PowerVR family line, Eurasia, to join MBX in the company's product portfolio and would be ready by 2006. Sega Sammy tend to update their arcade hardware about every year with revisions or new systems, so PowerVR's latest high-end for that time would be something Sega Sammy should eventually be looking at.


Take "updated" with a grain of salt when reading about an entirely new generation. Alone the fact that it should be ready by 2006 (as claimed) adds roughly 2 years R&D at least.

Also there's a huge difference between a huge bulky high end GPU and a tiny little chip for a PDA/mobile SoC. More than night and day.


Oh and yes SEGA's announcement is a relief.
 
I think I know whats going on here.

A single Lindbergh board shall be a basic SH-6 + Series-5 + 256mb setup.

Then from there you'll be able to scale multiple boards together - 2/4/8/12/16/20/24/32 and beyond.

Like server blades.
 
Well, that was fun. Now all we have to do is wait until September. Maybe Sega will release some more info/shots before then. Time to watch Shog's E3 vid for the 100th time.
 
TEXAN said:
I think I know whats going on here.

A single Lindbergh board shall be a basic SH-6 + Series-5 + 256mb setup.

Then from there you'll be able to scale multiple boards together - 2/4/8/12/16/20/24/32 and beyond.

Like server blades.

I seriously doubt that. maybe a few boards. but not more than 4. even if it's technically possible (and it is) such a configuration (8-32 boards) would never be used, even in arcades.
 
MODEL 1 - 1992
MODEL 2 - 1993
MODEL 3 - 1996
NAOMI - 1998
NAOMI 2 - 2001
CHIHIRO - 2003
LINDBERGH - 2005
LINDBERGH 2 - 2007? Series 6?
LINDBERGH 3 - 2010? Series 7? Console?
 
more like
MODEL 1 - 1992
MODEL 2 - 1993 (completed) 1994 released (Daytona)
MODEL 3 - 1995 (completed) 1996
NAOMI - 1998
NAOMI 2 - 2000 completed, 2001 released (VF4)
CHIHIRO - 2002
LINDBERGH - 2005
 
I think Model 2's Daytona saw limited release, or was perhaps still on extended test, in 1993. NAOMI2's Virtua Fighter 4 was pretty common in 2000 because of a widespread and lengthy test period even though it officially released at the beginning of 2001.
 
Lazy8s said:
I think Model 2's Daytona saw limited release, or was perhaps still on extended test, in 1993. NAOMI2's Virtua Fighter 4 was pretty common in 2000 because of a widespread and lengthy test period even though it officially released at the beginning of 2001.


interesting. from my memory, I know that Model 2 Daytona USA was demoed throughout the 2nd half of 1993 (seen in magazines like GameFan) I remember it looked less complete than the final game, therefore because it looked less complete in 1993, I don't know if Model2 Daytona was actually released in 1993. all I know for sure is, it came out 3 to 6 months after 1993 Ridge Racer, which put Daytona's official release into 1994.

regardless, It is interesting to think about how far ahead arcade 3D technology was compared to home 3D tech, at that time.

both Namco's Evans & Sutherland based System22 and Sega's Martin Marietta based Model 2 were definitally completed in 1993. at the time, there were ZERO hardware 3D accelerators for the PC, at least for gaming - on the console side, we had SNES SuperFX, maybe Sega's SVP for Genesis, the 3DO and the Jaguar, all of these combined would be only a fraction of the power of either System22 or Model2. it was not until the release of Dreamcast in 1998 that home gaming caught up to Model2 and System22 on the console side. on the PC side, it could be argued that Voodoo2 and TNT in 1998 also caught up to Model2 and System22. I do love PowerVR but it was clear that PowerVR1 (PCX1 and PCX2) as well as 3DFx Voodoo1 and Nvidia Riva 128 were not on par with Model2 or System22 in actual realworld in-game 3D performance. nevermind inflated specs of PC 3D chips at the time.

obviously PowerVR2 (PowerVR2DC / CLX2 ) was a totally different story, and blew Model2 and System22 out of the water.
 
Colourless said:
Model 2 didn't have bilinear filtering. The Home 3D Accelerators did. So its kind of hard to compare.

well, if mega's info on model2's completion is correct and the system was ready by 1993 then i'd say home accelerators at that time didn't have much of bilinear either (matrox mystique of that time didn't at all). voodoo1 and pcx2 came as late as '94, iirc.
 
darkblu said:
Colourless said:
Model 2 didn't have bilinear filtering. The Home 3D Accelerators did. So its kind of hard to compare.

well, if mega's info on model2's completion is correct and the system was ready by 1993 then i'd say home accelerators at that time didn't have much of bilinear either (matrox mystique of that time didn't at all). voodoo1 and pcx2 came as late as '94, iirc.


Voodoo1 and PowerVR PCX1 came out around the time that Model3 was coming out. late 1996. at least as far as being affordable for gamers. Voodoo1 and PowerVR were first announced around the end of 1995, IIRC. well after Model2's introduction in early 1994, and completion in mid-late 1993. in fact, Model2 was completed before the 3Dfx company even existed.
 
Megadrive1988 said:
Voodoo1 and PowerVR PCX1 came out around the time that Model3 was coming out. late 1996. at least as far as being affordable for gamers. Voodoo1 and PowerVR were first announced around the end of 1995, IIRC. well after Model2's introduction in early 1994, and completion in mid-late 1993. in fact, Model2 was completed before the 3Dfx company even existed.

i could be i bit off re the market availability. but voodoo1 was ready by 1994, at least its specs sheet and programmer's guide are dated from then.
 
darkblu said:
Megadrive1988 said:
Voodoo1 and PowerVR PCX1 came out around the time that Model3 was coming out. late 1996. at least as far as being affordable for gamers. Voodoo1 and PowerVR were first announced around the end of 1995, IIRC. well after Model2's introduction in early 1994, and completion in mid-late 1993. in fact, Model2 was completed before the 3Dfx company even existed.

i could be i bit off re the market availability. but voodoo1 was ready by 1994, at least its specs sheet and programmer's guide are dated from then.

that's true. the Voodoo1 is 1994 technology. that's when the chipset was created internally. but it was not until 1995 that it was announced, and 1996 that it was released to consumers. there was at least one arcade game that used Voodoo1 in 1995 (before SF Rush and Mace).. it was a Baseball game.
 
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