I actually expect Eurasia to be way more scalable than MBX, but to what degree unknown. I don't even know if it's as scalable to be able to reach a high end PC incarnation theoretically, but considering how much IMG fell on it's nose with Series5, I have severe doubts that they might even bother.
Initial target for S5 was console, PC and arcade. If the last frontier for it has failed too, then I doubt that they'll bother with such a complex high end design again. No R&D expenses would hardly float in from one single license with no royalty prospects and shelving an architecture for the 2nd time, doesn't obviously speak in favour of ambitious and complex high end designs for the future.
Initial target for S5 was console, PC and arcade. If the last frontier for it has failed too, then I doubt that they'll bother with such a complex high end design again. No R&D expenses would hardly float in from one single license with no royalty prospects and shelving an architecture for the 2nd time, doesn't obviously speak in favour of ambitious and complex high end designs for the future.