Megadrive1988
Veteran
nice post Lazy8s - don't have time to reply in-depth, it's late here....
"I believe the proposed 3Dfx design was custom-made for SEGA's console, somewhere between Voodoo 2 and 3 and definitely more powerful than the War Gods arcade hardware."
Sounds about right. from what I understand, it was basicly a souped up Banshee. wether it was souped up Voodoo1 or Voodoo2 or souped up Banshee, it would've been so totally inferior to PowerVR2DC.
btw, the 3DO M2, which Sega rejected back in late '95 or early '96, was somewhat better than the original 3Dfx Voodoo1 (sst1) so all the more reason for Sega to reject 3Dfx, even if they had a newer (than Voodoo1) chip. 3Dfx would've just offered Sega a souped up version of an inferior architecture.
"Lockheed's Real3D solution was taken out of the running when SEGA focused on a lower US$199 equivalent target price point. The chipset was supposedly unparalleled in delivering IQ properties like truly high-quality and useable anti-alaising and texture filtering."
droooooooooooooooooooooooooooool.... [sigh!] Interesting!...I wonder what the Lockheed Martin Real3D Sega console chip was like in geometry / lighting performance & fillrate also, besides image quality. I'd like to know more about it. [i must keep digging!]
"For SEGA's needs, the NEC/VideoLogic PowerVR choice was the winner for both performance and political (control, pricing advantages on other supplied parts) reasons. The CLX was literally years ahead of its time (ultimately leading to some of its potential going unexplored)... I run through some Sonic Adventure 2 levels on occasion in VGA, and it's still the most graphically impressive platformer out there."
i'm still blown away with what Dreamcast does. Soul Calibur, Daytona 2001
and basicly any 60fps game you can think of. we got beyond $100,000 SGI
workstation (early 90s) performance (not IQ) for $200
"With regard to Hitachi, the iterations of their SuperH line which were contracted for inclusion in consoles (SH-2 for Saturn and SH-4 for Dreamcast) have always turned out stellar. Hitachi really went all-out creating those powerful and efficient CPUs, which seem to represent the strongest generational leaps within that family line, and delivering in good time for SEGA's launch schedule. It's really no wonder that Dreamcast's core can be modified and made into such a good mobile solution considering how smart the designs from both VideoLogic and Hitachi were."
Couldn't have said that as well as you did, myself. pity there will be no more Sega console (or portable) hardware.....at least the chances are extremely remote. i hope XBox2 is made really well. it will be the "true" Dreamcast2, as Sega's Dreamcast2 was reportedly / supposedly going to be 100x Dreamcast's performance. The former Sega president, Shoichiro Irimajiri, took charge of Dreamcast successor's development... he was no doubt overseeing something very awesome....
"I believe the proposed 3Dfx design was custom-made for SEGA's console, somewhere between Voodoo 2 and 3 and definitely more powerful than the War Gods arcade hardware."
Sounds about right. from what I understand, it was basicly a souped up Banshee. wether it was souped up Voodoo1 or Voodoo2 or souped up Banshee, it would've been so totally inferior to PowerVR2DC.
btw, the 3DO M2, which Sega rejected back in late '95 or early '96, was somewhat better than the original 3Dfx Voodoo1 (sst1) so all the more reason for Sega to reject 3Dfx, even if they had a newer (than Voodoo1) chip. 3Dfx would've just offered Sega a souped up version of an inferior architecture.
"Lockheed's Real3D solution was taken out of the running when SEGA focused on a lower US$199 equivalent target price point. The chipset was supposedly unparalleled in delivering IQ properties like truly high-quality and useable anti-alaising and texture filtering."
droooooooooooooooooooooooooooool.... [sigh!] Interesting!...I wonder what the Lockheed Martin Real3D Sega console chip was like in geometry / lighting performance & fillrate also, besides image quality. I'd like to know more about it. [i must keep digging!]
"For SEGA's needs, the NEC/VideoLogic PowerVR choice was the winner for both performance and political (control, pricing advantages on other supplied parts) reasons. The CLX was literally years ahead of its time (ultimately leading to some of its potential going unexplored)... I run through some Sonic Adventure 2 levels on occasion in VGA, and it's still the most graphically impressive platformer out there."
i'm still blown away with what Dreamcast does. Soul Calibur, Daytona 2001
and basicly any 60fps game you can think of. we got beyond $100,000 SGI
workstation (early 90s) performance (not IQ) for $200
"With regard to Hitachi, the iterations of their SuperH line which were contracted for inclusion in consoles (SH-2 for Saturn and SH-4 for Dreamcast) have always turned out stellar. Hitachi really went all-out creating those powerful and efficient CPUs, which seem to represent the strongest generational leaps within that family line, and delivering in good time for SEGA's launch schedule. It's really no wonder that Dreamcast's core can be modified and made into such a good mobile solution considering how smart the designs from both VideoLogic and Hitachi were."
Couldn't have said that as well as you did, myself. pity there will be no more Sega console (or portable) hardware.....at least the chances are extremely remote. i hope XBox2 is made really well. it will be the "true" Dreamcast2, as Sega's Dreamcast2 was reportedly / supposedly going to be 100x Dreamcast's performance. The former Sega president, Shoichiro Irimajiri, took charge of Dreamcast successor's development... he was no doubt overseeing something very awesome....