Seems as if FFXI is doing good, to say the least.

jvd said:
We are talking about consoles. We are trying to figure out how big the size of the user base is for this tittle and how much of it could be from the pc side.

There is no problem here .


You as an individual won't be able to calculate it. If it interests you that much, you're much better off with an intense google session to see if someone did the calculations for you...

Even then, you can just take the total number of people with BOTH the NA and the HDD on PS2 and you can be pretty certain they will have FF11, there's not much out there worth buying both, so it is safe to say those who do have the HDD, they have it for 1 reason, FF11.

So, take the total number of users, subtract by the total number of NA+HDD buyers and there you have it.

Easy hey...
finger.gif
 
i'd say, right off the bat, your provided the most advantage by buying the PC version.


I have it - love the game.

amd xp 2200+ radeon 9800 pro 1 gig ram and the game runs fine at 1280x1024 (1024x1024). I rarely get slow downs at all.
 
london boy , your missing the point . we are enjoying ourselves trying to estimate the user base .
 
I think Sony made a big mistake when they not included a built-in Ethernet connection with the PS2 instead of the (later removed) i.Link port (aka Firewire, aka IEEE-1394).
 
jvd said:
Its funny because I know no real pc gamers who would run a rig like that and if they do they know damn well that they have to trade things off .
True, which makes them more apt to be accepting of lower standards, but doesn't mean they think it better by comparison. ;) At least not if they've ever seen a marginally decent rig playing the game. Hehe...
But the question is at 800x600 does it play well and look better than the ps2 version .
Looks slightly better than 640x480 and plays better than 10x7 (of course), but is still pretty poor. I will usually take the performance trade-off knowingly even while I'm at the way-low end of the gamer spectrum, because personally I just find 8x6 too small to play a games like MMORPGs. (I'd probably find it annoyingly small on the PS2, but mitigated by knowledge that I have no other option. ;) Of course I'm not voluntarily going to play a full-fledged MMORPG on a console if I have no other option at this point anyway, for entirely non-graphical reasons.) And even at 8x6, the slowdown is definitely there. I don't know if it utilizes any kind of caching, but MMORPGs are eternally system hogs for PC, so hitting populated areas and cityscapes tends to be sheer torture for lower-end PCs. (I have to look straight at the ground and maneuver with the overlay map in SWG, and even then I won't break into double-digit FPS.) This is pretty damn poor stuff we're talking about. ;) If the PS2 version just solves THAT pretty well, it's a great boon for them.

Again, though--it will always depend.
london-boy said:
so it is safe to say those who do have the HDD, they have it for 1 reason, FF11.
Two reasons... FF11 and Linux. ;) Meanwhile, indeed all we're trying to do is determine potentials. Ultimately it won't show much, but it's amusing to think about--but sadly it's also utterly impossible to get a good grasp on, and in the end doesn't really reveal much anyway. It's the nature of the gamers that has the most effect, not the capacity of their systems.
 
*shrug*

I'd think the Ps2 version is a fine option. For the hell of it I decided to try 848x480 last night on my PC. The menus sometimes crowded the screen a bit but not terribly. Framerate was about the same (I had turned up the back buffer :)). Also, the main framerate limitation on my system seems to be the CPU. I'd think the Ps2 would handle the game fairly-well in that regard.

Where you get the most advantage on PC is by forcing better texture filtering. By default the filtering is ugly, and the game looks like the Ps2 version. With antistropic filtering at 16x, there's a world of difference.

The advantage of the Ps2 is control. It's 1000x better playing on a DualShock2, I can't say this enough.


My system:

AthlonXP@2.3 ghz
1 gig DDR400
9800 pro
 
cthellis42, your reasonings for PS2 being the best console for FFXI are ancillary to the factors which should actually drive such publishing decisions: which platform has the largest userbase for the game (registered online userbase being an area where the PS2 still, to this day, hasn't exceeded what the DC did), and does the game match with the platform's demographics (Final Fantasy is one of the few videogame brands with mass market appeal and could thus likely be a big seller on most platforms). Not only that, many of your reasonings are also effects of Square deciding to support the PS2, so using them to argue that PS2 was the best choice is circular.
 
cthellis42, your reasonings for PS2 being the best console for FFXI are ancillary to the factors which should actually drive such publishing decisions:

you what??

which platform has the largest userbase for the game (registered online userbase being an area where the PS2 still, to this day, hasn't exceeded what the DC did),

the DC is gone Lazy8's, unless you want ot go into uber hypothesis mode please at the very least compare it to its nearest ompetitor, Xbox live (which trounces it nicely).
 
And Lazy8s, you were suggesting multiple options in a vacuum and making certain illogical comparisons, so unless you're going to build a complete picture, what's the point? Simply put: there was no way to run a game to the scale of FFXI on the Dreamcast, and I don't see FFXI remotely doing as well on the Xbox unless the rest of the series was also there in support. It would certainly have brought fans to the platform, but the expense of buying an otherwise uncared-about console (and signing onto Live) would be even more prohibitive than the BBA/HDD expense for the PS2 so while it will attract some, it will certainly attract less.

And in deciding to remain with PS2, how is that logic circular? You're already looking at everything in hindsight for your own theories and calling on current figures, so how are the subscription numbers you're using for examples now perfectly good for making comparisons, but userbase is irrelevant? At the time they were making the decisions it certainly seemed for the best to them--since they MADE the decisions they did--and in hindsight it looks that way as well. EVERYTHING comes into play.

And on this point--registered online userbase being an area where the PS2 still, to this day, hasn't exceeded what the DC did--I'm curious what numbers you're even using, since it would seem damn near impossible to track individual users. "Subscriptions" are misleading, as not every game has them, requires them, and the same user can account for multiple subscriptions across a number of games. The Xbox has an easy time because it's centralized, but the others are not only harder to track from a unique user perspective, but also come from different angles. Dreamcast had each console set to go (56k at least), was the very beginning of console journeys online, and barring a few examples (one in PSOv2? I'm not sure) was completely free. Depending on how you're looking at it, I'm sure the Dreamcast embarrasses Xbox Live's total as well.

But please, feel free to break down the total worldwide userbase of what the Dreamcast had at its height and what the PS2 has now. There's so little information reached on it anyway, I'd love to see anything marginally comprehensive and see how it represents/reflects active online play on the platforms--if it can reasonably be tracked at all.

Meanwhile, I'm just forced to think you are taking no time in measuring all the implications involved in analyzing the theoretical platform changes of a title like this.
 
http://www.gamers.com/news/1478982

Final Fantasy XI Soars

By: David Radd April 18, 2004 2:29 PM PDT
Square Enix announced today that Final Fantasy XI has surpassed over 500,000 subscribers. This is the number of people who are currently paying the monthly fee (with an average of 2.5 characters per player). This means that the game has finally reached the goal that Square Enix set nearly two years ago right after the Japanese launch.

This is on the heels of the news that Final Fantasy XI would indeed be coming to Europe. With a probable expansion pack coming within the next year and "Conflict" (PvP) about to start, it looks as though the best has yet to come for Final Fantasy XI.

Just a quick update. Two years on, 500,000 paying customers. No idea as to the PS2/PC breakdown.
 
nondescript said:
http://www.gamers.com/news/1478982

Final Fantasy XI Soars

By: David Radd April 18, 2004 2:29 PM PDT
Square Enix announced today that Final Fantasy XI has surpassed over 500,000 subscribers. This is the number of people who are currently paying the monthly fee (with an average of 2.5 characters per player). This means that the game has finally reached the goal that Square Enix set nearly two years ago right after the Japanese launch.

This is on the heels of the news that Final Fantasy XI would indeed be coming to Europe. With a probable expansion pack coming within the next year and "Conflict" (PvP) about to start, it looks as though the best has yet to come for Final Fantasy XI.

Just a quick update. Two years on, 500,000 paying customers. No idea as to the PS2/PC breakdown.

worldwide ? Still has a long way to go to get to the 1.2 million active linage 1 once had. Not bad numbers though .


Speaking of which seems that swg is strting to drop badly .
 
On Mon Feb 09, 2004 8:02 am

jvd said:
So to say that its doing good is streching it a little . These games have a shelf life of at least 4 years . So if this game hits the 4 year mark and is still at a million users you can claim its doing better than good .

Couple that with the fact that not only is it a pc user base but its on a console that has 80 million owners .

On Tue Apr 20, 2004 11:00 am

jvd said:
worldwide ? Still has a long way to go to get to the 1.2 million active linage 1 once had. Not bad numbers though .

Which way is it? "Its stretching it in saying its doing good", or its "not bad..."??

And before you take this as an attack, I don't have the slightest interest or to bother attacking/insulting you. If anything, pointing out your inconsistency and/or contradicting impressions you've given by the above statements is probably doing you a flavour (constructive criticism anyone??).

Back on topic:
Given this surpasses EQ it’s a success in my books (as successful as MMORG can be at the current stage of the genre), especially when its not officially released in Europe and only 1 month in the US on the PS2.

Was this bleeding edge in terms of MMORG on a console platform where none other has attempted when it was released on Japan? Or would people consider PSO on DC to "be there and done that"? Was PSO subscription based and classified as a MMORG?

As for the argument if it FF XI would have done better if released on other platforms, I have my doubts since Square will have to run the servers under MS's terms and Nintendo’s Online infrastructure is nowhere to be seen (at least over here).

I might make this my first MMORG if it’s ever released in Australia.
 
And before you take this as an attack, I don't have the slightest interest or to bother attacking/insulting you. If anything, pointing out your inconsistency and/or contradicting impressions you've given by the above statements is probably doing you a flavour (constructive criticism anyone??).

Sorry I meant its not doing bad compared to the other recently released mmorpgs . (horizons , swg and others ) Swg is already showing a drop in subscribers and its only at the 8 month mark. This game just hit 2 years and is still showing growth (although the usa market just opened up)

Its doing well for a 2 year old game. But considering there are 6 year old games out there with better numbers in the grand picture it is not doing well .

Also in another discussion i've had with a friend we have conluded that the maximum user base of this game is much smaller than the pc mmorpg user base . DO to the fact that the ps2 hardrive base is much much smaller than the ps2 base .

So that also boosted my opinion of the game a bit more (still is not fun to play although my friend was enjoying it but has recently left for coh)
 
Nevertheless, Square-Enix stated themselves that FFXI would be considered a failure by them if they do not reach 1 million subscribers. Personally, I don't understand why they would say this, because 500,000 users seems quite respectable.

I'm actually pretty disappointed by this genre so far. It really needs to improve in a lot of areas for me to hop onboard enthusiastically. I'll have to admit that FFXI seems the best of the lot, even though I'm not a huge FF or Square fan.

I have some optimism for True Fantasy, but I have a feeling that it just won't measure up in a number of areas - namely combat, world persistence, and story.
 
jvd said:
Its doing well for a 2 year old game. But considering there are 6 year old games out there with better numbers in the grand picture it is not doing well .
Considering there are all of three games out there that I know of with 500k+ subscribers (EQ, which is right around there, and Lineage and Ragnarok Online, which are unbelievably more), the game ranks pretty high overall. (At least of subscription-based MMO's) That it reached in 2 years what it took Everquest 5 years to get to rather speaks well of it, not poorly.

As for its overall trend--we'll just have to see. EQ kept gaining subscribers even with lots more competition coming in and rapid turnover from people getting burnt out; will FFXI continue increasing as well? Don't know. They don't seem to be adding content at the rate EQ's been able to keep, so they may have simply capped early and will just sit around a bit. I figure they'll keep moving up at least slowly, however, as more people from the PC and PS2 markets in more territories are able to check it out. (And it will no doubt get a boost from other releases like Advent Children, and when FFXII comes around.)

Lineage, however, is on a scale all by itself. ;) An experience all by itself, since 2 million+ users would play it in game rooms rather than at home by themselves. It seems to be damn near a national sport. Hehe... Would be interesting to see how well it's been embraced in other markets--especially non-asian markets--to draw better parallels, and get an idea of how Lineage 2 may perform. I have a feeling the vast bulk of its 4 million+ subscribers are still mainly a part of that SK gaming experience.

Ragnarok Online is much the same thing as Lineage, only more confusing--I think--due to its subscription history. Just when did it end up charging? I know it wasn't there throughout. Man, though, this is another low-tech MMORPG of unbelievable proportions, though. (17 million worldwide now?) Be interesting to see its US/Europe numbers specifically as well.

Meanwhile, where are you pulling your SWG comments from? I've been trying to keep track of their player movement, but it's hard to find anything substantial. It got to 300k quite quickly (two months), which is a bit top-heavy for a new MMORPG at its most meager state content-wise; I rather expected rapid turnover and some fluctuation. If it's only showing a bit of a dip now, that's better than I expected. ;) I have no idea what any concrete numbers are otherwise, however. And, of course, they'll most certainly get a large resurgence when the space expansion hits, so we'll see where it settles after that.
 
jvd said:
Its doing well for a 2 year old game. But considering there are 6 year old games out there with better numbers in the grand picture it is not doing well .

So we can safely say that Final fantasy XI is doing well and not doing well :)
 
Meanwhile, where are you pulling your SWG comments from? I've been trying to keep track of their player movement, but it's hard to find anything substantial. It got to 300k quite quickly (two months), which is a bit top-heavy for a new MMORPG at its most meager state content-wise; I rather expected rapid turnover and some fluctuation. If it's only showing a bit of a dip now, that's better than I expected. I have no idea what any concrete numbers are otherwise, however. And, of course, they'll most certainly get a large resurgence when the space expansion hits, so we'll see where it settles after that.

Just from numbers floating around .

eq 312k
uo 301k
swg 275k
enb 25k

THose are the ones i remember of the top of my head .

Eq is about 5 years old now . 200-400k is where its numbers have stayed each month for 5 years paying 10$ each is a crap load of money

Same with uo . Uo was all over the map at some times , mostly between 200-300k 10$ a month for 6 years .


On the other hand ff has been at 0-500k through the last 2 years at i guess its 15$ a month if the average guy has 2.5 guys per account .


So to say its successfull who knows. We also don't know how many of the people who got the usa versions will stay or leave.

In the usa there are a ton of mmorpgs coming out.

Eq is going to take a huge hit (eq2 ) ultima is going to get hit with uxo .

Wow is going to hit everyone . Guild wars will hit everyone too. A mmorpg where u don't pay monthly. You just buy the expansions ala diablo 2 is going to cut into everyone.

Also don't forget lineage 2 and coh .


Lots of games coming out .

Swg took the hit cause of ff in the states .

IT will be interesting what else took the hit.

There isn't enough subscribers to support this many games
 
jvd said:
Just from numbers floating around .

eq 312k
uo 301k
swg 275k
enb 25k

THose are the ones i remember of the top of my head .

Everquest hit 400k at some point in 2002 I believe, and its most recent press release for its 5-year celebration lists it as 420k. I was pretty sure I'd heard them hitting the 500k mark it some point, which might still be the case since they have massive churn (the same release mentions 250k new subscribers every year)--they could always have burned off some. (And it could also have been from people just getting their information wrong. Jupiter Research did clock them at at least 460k at one point, however. Summer/Fall 2003 I believe.)

Ultima Online was at 230k back when UO2 first got cancelled (back in 2001), and as far as I knew it remained fairly even. When EA announced a new expansion and talked about UXO in February they were at 225k, and I can't imagine they've increased much since then.

If SWG's at 275k, then it means they're burning off a bit, but still remain pretty healthy--and when the space expansion hits will have a lot more room to maneuver. (Since that's one of the major things that attracts people to the SW universe to begin with, and will make it a much more unique MMORPG.) They may burn off more people before then, however, especially with the likes of CoH coming out, which will appeal to the gamers sick of fantasy environments. (Of course it may well snag more people from the likes of Earth & Beyond ending, and EVE Online not doing too well, as SWG is the only genuinely healthy sci-fi themed MMORPG out there. AO keeps looking better though, and has plenty of history, so it remains an option. ^_^ I'd still like to know where you're pulling your numbers from, as I haven't been able to find anything outside of the few press releases covering SWG's initial milestones.

Eq is about 5 years old now . 200-400k is where its numbers have stayed each month for 5 years paying 10$ each is a crap load of money
It's exactly 5 years old, actually. It just ended it's 5-year anniversary events. ;) And yes, craploads of money. They've also spread themselves better and have a more fanatic community, which is what keeps the flow-through. I think the most-thriving "real-to-virtual" economy, to boot. <chuckles> Scary, no?

Same with uo . Uo was all over the map at some times , mostly between 200-300k 10$ a month for 6 years .
I'm unaware of too much fluctuating--it seems to have mainly been staying solid with the same fanbase for years; I don't think they have the same turnover.

On the other hand ff has been at 0-500k through the last 2 years at i guess its 15$ a month if the average guy has 2.5 guys per account .

So to say its successfull who knows. We also don't know how many of the people who got the usa versions will stay or leave.
Oh, well if you're talking about success merely in the amount of money that's been raked in so far, then of FFXI can't compare yet--it can't compare to 5-6 years of revenue streaming. (And the investments that can be made on said capital over the extra time...) But FFXI's kept solid growth--even at a higher cost--and seems like it's still a bit shy of where it will more likely cap. It has great brand exposure, and the ability to play the silly thing almost limitlessly (finished one job...? do another! Lose nothing! :p ), so it probably has good retention of those it's managed to suck in already. Offhand, I consider that quite successful.

In the usa there are a ton of mmorpgs coming out.

Eq is going to take a huge hit (eq2 ) ultima is going to get hit with uxo .
Depends. AC2 showed that it's not easy to attract your old players with a new game that's too different than the old, and EQ2 in many ways is shaping up to be quite different. (And of course the people playing EQ constantly are the experience they have now, and if things are too different with EQ2...) Not to mention their subscribers are probably going to have weird counting at that point, as people are much more likely to pick up the All-Advantage and be "actively subscribed" to EVERYTHING! Heh. It's just the "online simultaneously" numbers that would have to be tracked to see where the players are--and that's hard to track. With UO and UXO I'm not sure... Offhand I think it's a lot likelier to attract people away from the old to the new just because UO's engine is so ancient, and UXO will be moving them at least to the fully 1st-person, immersive MMORPG feel. (Yes I know you'll be able to play in 3rd-person as well, but you know what I mean.) But if they playstyle is--again--too different from what the hardcore like about the original game...? No new one can match the content, so they're apt to spurn it. The games may end up being more likely to drag people from other MMO's (or out of not playing any at all) than from their originals. Hehe...

Wow is going to hit everyone . Guild wars will hit everyone too. A mmorpg where u don't pay monthly. You just buy the expansions ala diablo 2 is going to cut into everyone.
WoW will certainly have quite an impact, and will drag a lot more people who haven't played MMORPG's at all in simply because of who's developing it and what license it's using. It's also less likely to affect some games (SWG, CoH, non-fantasy) than others.

Guild Wars I find a lot more interesting just because of their payment concept--though I have no idea of they can make it technically feasable. ;) They look great so far, and if they can continue to look great without adding a subscription cost, they'll probably get a lot of attention and users, but if they're forced to eventually cave in...? Then it's back to stage one.

Also don't forget lineage 2 and coh .
...and Vanguard when it shows up. ;)

Swg took the hit cause of ff in the states .
Offhand, SWG doesn't seem to have taken much of a hit, and I think it took its lumps mainly from taking a while to add certain features to the game, taking a while with its balance problems, taking too long to figure out how to make some classes worthwhile... and mainly not having enough content to satisfy the gamers who burn through it at an alarming rate. AC2 suffered from that extremely but was also a lot worse-designed a game, and SWG isn't suffering nearly to that extent. FFXI might have "taken" people from being a nice new shiny MMORPG to try out, but the genres are different--which lowers the impact--and I think SWG was much more likely to lose people from disinterest.

There isn't enough subscribers to support this many games
This is very true, though there are more and more people joining in all the time, and licenses like SWG and WoW and LotR: Online and the Matrix Online and other concepts bring in people who wouldn't think about it otherwise anyway. The pool is still getting bigger.

Regardless, in the long run we don't know how ANY of the games will ultimately perform. UXO might make for a beautiful transition, and UO get mostly abandoned. New games might not succeed to any real degree--even the major-looking ones. Some older ones just hanging on to a few tens of thousands might eventually give up the ghost and their players will filter elsewhere. And there are all sorts of "former players" who may be waiting for the right time to jump back in.

"Success" however, is judged in the here and now. It's filtered through different circumstances, but there's no need to downplay something due to future uncertainty, since it affects ALL games. By all accounts, at this point FFXI is extremely successful, and though SWG's taking some lumps it's still quite healthy. "Overall success" will be measured later, when the situation changes. We can make predictions now, sure, but there's too much to keep track of, so it's typically best to look at things at each step of the way. ;)
 
Oh, well if you're talking about success merely in the amount of money that's been raked in so far, then of FFXI can't compare yet--it can't compare to 5-6 years of revenue streaming. (And the investments that can be made on said capital over the extra time...) But FFXI's kept solid growth--even at a higher cost--and seems like it's still a bit shy of where it will more likely cap. It has great brand exposure, and the ability to play the silly thing almost limitlessly (finished one job...? do another! Lose nothing! ), so it probably has good retention of those it's managed to suck in already. Offhand, I consider that quite successful.

Which is why I can't say the game is a true success. Because in this game its numbers + time on market.

500k subscribers is great but next year or the year after when ps3 comes out whos to say that the game just wont drop off the face of the earth ?

ITs doing good now . But i nthe future it might not do well.

Just like swg. Its doing well now but to be a success we have to look at it at the 4 or 5 year mark. Because that is the standard set for mmorpgs.


Anyway as for my numbers those are for febuary and they are pretty good numbers.


uo announced the highest subscriber rate ever a few months ago. That would put it over 280k . The nubmers i have heard were 301k also becuase of the influx of enb players that got that or the sims 2 for free cause of the game closing
 
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