The question of total "usable" userbase is silly anyway. Each MMORPG could potentially "use" all PC owners (excepting the ones with way-too-bad 3D cards), which makes that number alone enormous. You can limit yourself to those identified as "PC Gamers" but even that number is floated way up, because many only play simple games and card games, and wouldn't even remotely consider playing a MMORPG.
So basically, "who cares?" The point is it is available to both PC and PS2 markets and will be expanding to more, which gives it more options than other MMORPGs. Some include Mac owners as well as PC (Shadowbane does, WoW will) which gives them extra potential users who don't have many MMO options. FFXI does as well, and PS2 owners are far more numerous and all console owners are directly "gamers" because that's what a console DOES. If someone wants to play the game they buy it. If someone wants to buy the HDD alone they get the game as well (at least for now) which could attract others in anyway. Lack of a broadband adaptor won't stop anyone, because if they want to play the game they'll just get THAT, too.
The PS2 audience is potentially large, filled with gamers, has few MMO options currently, and is the main home of those who like/love the Final Fantasy license itself. Is it a big boon to the game? Um... Yes. (It's also a boon that people don't have to split up on dedicated servers, so the markets can co-exist.)
Point is... uh... what IS the point at bringing it up? Does FFXI have more potential players? Yes. And this is a good thing that other games would wish for (and that Everquest has tried to tap as well, though their console version is not the same as the one everyone else plays, which lessens the appeal). Does it float their subscribers above what they'd have if they were just a PC MMORPG? Most definitely. Does it matter? Not in the slightest. The only stat that comes into play to determine how healthy the game is is through their active subscribers, which is right now at 500k+. Since they're all giving SquareEnix money, do they care where they come from? They have a bigger MMORPG-playing crowd to tap on PC, but also more competition there, and they have a large userbase, with many license-inclined players and few options on PS2--but people less understanding of what MMORPGs are in general. They'll probably have subscriber sway one way or another, but they've still had good retention and steady growth, so I can only imagine them getting more as they expand to new markets. (They'd best get on another expansion, though. People like expansions. )
Does it matter how or why the game is split? Not really. Sates the curiosity, would give interesting points to study... But the game is solid, doing well, and has been before it came to the US for well over a year. <shrugs>
So basically, "who cares?" The point is it is available to both PC and PS2 markets and will be expanding to more, which gives it more options than other MMORPGs. Some include Mac owners as well as PC (Shadowbane does, WoW will) which gives them extra potential users who don't have many MMO options. FFXI does as well, and PS2 owners are far more numerous and all console owners are directly "gamers" because that's what a console DOES. If someone wants to play the game they buy it. If someone wants to buy the HDD alone they get the game as well (at least for now) which could attract others in anyway. Lack of a broadband adaptor won't stop anyone, because if they want to play the game they'll just get THAT, too.
The PS2 audience is potentially large, filled with gamers, has few MMO options currently, and is the main home of those who like/love the Final Fantasy license itself. Is it a big boon to the game? Um... Yes. (It's also a boon that people don't have to split up on dedicated servers, so the markets can co-exist.)
Point is... uh... what IS the point at bringing it up? Does FFXI have more potential players? Yes. And this is a good thing that other games would wish for (and that Everquest has tried to tap as well, though their console version is not the same as the one everyone else plays, which lessens the appeal). Does it float their subscribers above what they'd have if they were just a PC MMORPG? Most definitely. Does it matter? Not in the slightest. The only stat that comes into play to determine how healthy the game is is through their active subscribers, which is right now at 500k+. Since they're all giving SquareEnix money, do they care where they come from? They have a bigger MMORPG-playing crowd to tap on PC, but also more competition there, and they have a large userbase, with many license-inclined players and few options on PS2--but people less understanding of what MMORPGs are in general. They'll probably have subscriber sway one way or another, but they've still had good retention and steady growth, so I can only imagine them getting more as they expand to new markets. (They'd best get on another expansion, though. People like expansions. )
Does it matter how or why the game is split? Not really. Sates the curiosity, would give interesting points to study... But the game is solid, doing well, and has been before it came to the US for well over a year. <shrugs>