Second source of Kutaragi's new media processor leak found.

... and the fact that kids with no formal training (as someone likes to put it) in any of the aspects being criticised, namely Marketing, Economics Theory, Corporate Finance, even Corporate Structure , feel they are in the position to criticize (not even in a civilised way) someone who, with no formal training has made billion upon billions and set the standard for what consoles should be marketed like, is just beyond me...

Having a name-hate is something (sad, but hey, it's your life), but please let's be serious here.

KK, just like any other CEO of any multi billion company making a profit at some time or another, is someone a kid with no formal training should never even dare to criticize.

Don't like what he does because it makes you feel better about your purchase? Then hate him, but if you don't know what's going on around the world, then don't make a fool out of yourself.
 
Sonic said:
Nope, it would have been much weaker if Lockheed were used. They didn't offer anything compelling enough to SEGA except for a scaled down version which would still cost more than anything SEGA could afford. The PVR2DC graphics chip in the Dreamcast was a much more capable product designed for real time graphics processing and I assume not for simulations. Modifier volumes was something I was really interested in and it's something the PVR2DC shined at. Simon Fenny is the man when it comes to PowerVR. Let's not talk about texture compression either, the PVR2DC was really ahead of its time in many ways compared to current graphics cards out at the time. My mouth waters thinking what a PowerVR card could do now in terms of graphics capabilities compared to what Nvidia and ATI have to offer. I don't want to assume that the VS and PS 3.0 tests are meant for specific PowerVR hardware but I am definitely hoping.

I don’t know if it’s that simple. Real3d had some pretty forward looking ideas, such as per pixel mip mapping (still not done on any current hardware?), a kind of (advanced?) virtual texturing, where only the texels needed were accessed, and dedicated fast framebuffer RAM.
Remember that despite being very good at the price, the i740 chip was a bit compromised, because it had to be as cheap as possible for Intel to be able to just sprinkle it over their mother boards (at least that was the plan), and also compromised by only being AGP 2x enabled (only 500Mb/ps of high latency bandwidth).
If they had put their recourses and expertise into making a worthwhile nextgen chip, I think it could have been very good.
Just look at something like Scudrace, it looks good to this day.
 
No offense sqeak, but if you dont understand the technologies well enough to describe them properly what makes you think you can assess how advanced they were ;)
 
Megadrive1988 said:
Wasn't the super expensive model 3 in many ways inferior to the dreamcast?


Model 3 was 1995 technology, released in 1996 (VF3) - the Dreamcast was 1998 technology made from the best low cost components the world had ever seen at the time (Hitachi SH-4 , Videologic/NEC PowerVR2)

Wasn't dreamcast more like 1997 technology? At least I think the powervr chip was, even if it wasn't in mass production until 1998.(and on a barely related note, was n64 1994 technology released in 1996?)
 
Panajev2001a said:
Snotty remarks that were not that far from the actual truth :D :oops: :D

I think he was referring to Vince, not you. Especially since you didn't address his follow-up directly. Of course if one is replying to someone punching holes in DMGA's latest diatribe on All Things Sony and Ken and phrasing it in ways that seem confrontational or trying to back up DMGA's latest Ken-trolling is bound to get a poor response from the usual gang. (Especially with DM quoting and expounding further on said remark.)

And ESPECIALLY since this exact subject has been brought up by DMGA repeatedly, knocked down, and brought up yet again in the same form at the earliest convenience. Frankly, I would have set my stopwatch to that kind of response from Vince. ;)

The point is ludicrous anyway. NO large company is built up solely by one person, not Apple, not Microsoft, and not any of them. But there are certainly individuals that people will see as "driving forces" that make companies stand out in certain ways and leave long-lasting marks and accomplishments that would seem to leave a company much for the worse without them. Whether these forces are of technology (say, Torvalds or Carmack), overall vision (Jobs and even Kutaragi seems well-placed here), or sheer business savvy and acumen (Gates or Dell), their names still leap to the fore. These types of companies embody ALL concepts, and the effects of one person are not diminished depending on which area they are are primarily concerned with--it depends on the magnatude of effects that one can trace to and through them.

london-boy said:
... and the fact that kids with no formal training (as someone likes to put it) in any of the aspects being criticised, namely Marketing, Economics Theory, Corporate Finance, even Corporate Structure , feel they are in the position to criticize (not even in a civilised way) someone who, with no formal training has made billion upon billions and set the standard for what consoles should be marketed like, is just beyond me.

Yeah, if only Bill Gates or Michael Dell had graduated college they might have made something of themselves! :p
 
MfA said:
No offense sqeak, but if you dont understand the technologies well enough to describe them properly what makes you think you can assess how advanced they were ;)

If knowing the technologies discussed "well enough" was the criterion for posting here, I bet there would be a lot less posts overall (especially by certain people). :oops: :D

Anyway, I only know, what I know about Real3d/Lockheed Martin, from what I have found on the net, and by mailing a few of the former employees. It's not like it's a subject you can go out and buy a book on.

But just look at the technical quality of the games that ran on their hardware!
You could argue that the hardware was very expensive (and bloatware, that due to its price was bound to blow everything else away), but that could very well have more to do with the custom cabinets, often with large back-projection screens and expensive controls.

I was not implying that Sonic don't know what he was talking about, after all, who else than someone who was at Sega at the time would know better.
I was just suggesting that maybe Real3d wouldn’t have been a bad choice either (not that it’s a very controversial thing to say, they did after all have 20 years worth of experience, in the field of realtime 3d) and maybe trying to poke him a little, to maybe get him to tell more.
 
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