so obviously you have no idea how flexible UE3 is then?
_phil_ said:so obviously you have no idea how flexible UE3 is then?
I think you' re wrong about that ,in fact i practised it since version1.0 beta docs.And i still think it would be stoopid to use UE3 engine to make a football game.And not only for 'overkill' reasons.
Using UE3 for a football game would be about just like using doom3engine for a car racing game.
i was talking about the system in general not the screen shotnAo said:Good AA is one thing..64 stochastic samples are another thing..
Moreover temporal AA can't be 'observed' in a screenshot.
KidNiki said:So uh, are they using Sub-D's here??? If this is "ingame", which it is, the bars on the facemask look too smooth to be made up of just normal quads or tris, I would imagine that with the new technology in the X360, Sub-d's are a reallity now. Also, it would explain the extreme detail, sub-d's can LOD much easier than polys and you dont have to model multiple models to do it. This is perfect if the system can do it quickly on the fly.
So, is there anyone here that works as a developer on a X360 game? Are entire environments out of Sub-D's possible now? If so, then the angled worlds we are used to today are gone for good!
london-boy said:KidNiki said:So uh, are they using Sub-D's here??? If this is "ingame", which it is, the bars on the facemask look too smooth to be made up of just normal quads or tris, I would imagine that with the new technology in the X360, Sub-d's are a reallity now. Also, it would explain the extreme detail, sub-d's can LOD much easier than polys and you dont have to model multiple models to do it. This is perfect if the system can do it quickly on the fly.
So, is there anyone here that works as a developer on a X360 game? Are entire environments out of Sub-D's possible now? If so, then the angled worlds we are used to today are gone for good!
Errr... Mate, no.
KidNiki said:I said:Errr... Mate, no.
Then please elaborate on how they are getting the mask as smooth as it is, is that some sort of texture map and lighting trick? It looks too smooth, and that would be a toal waste of polygons!
london-boy said:nAo said:Sorry if I'm going to repeat myself but..
In the shot we have seen so far AA is PERFECT (imho), it can't be a realtime shot!
Unless next generation consoles are far better in AA than current hw..
Well, pretty much every PR shot even for this generation of games had perfect AA, but the shots were still "realtime"... Just with ridiculous amounts of AA applied to them.
london-boy said:KidNiki said:I said:Errr... Mate, no.
Then please elaborate on how they are getting the mask as smooth as it is, is that some sort of texture map and lighting trick? It looks too smooth, and that would be a toal waste of polygons!
Well, there are a lot of people around here thinking the screen might be a fake for a few reasons in fact
Could be anything really, but my no was directed to your question about having whole worlds made up of subdivision surfaces. Not gonna happen.
Could be nurbs, could be a lot of polygons. In the end even nurbs would be rendered to screen as polygons, so in the end it's all the same soup.
Could even be virtual displacement maps for all we know.
Or it could just be FAKEHH!!!
wco81 said:The only doctored-shot controversy I recall in this generation was for that Amped screenshot, which was widely believed to have been Photoshopped.
Were there others that were spotted and admitted to by publishers? Or did they just make it a wide practice?
wco81 said:london-boy said:nAo said:Sorry if I'm going to repeat myself but..
In the shot we have seen so far AA is PERFECT (imho), it can't be a realtime shot!
Unless next generation consoles are far better in AA than current hw..
Well, pretty much every PR shot even for this generation of games had perfect AA, but the shots were still "realtime"... Just with ridiculous amounts of AA applied to them.
The only doctored-shot controversy I recall in this generation was for that Amped screenshot, which was widely believed to have been Photoshopped.
Were there others that were spotted and admitted to by publishers? Or did they just make it a wide practice?
Funnily enough there was a UT1 mod that turned it into a action football game, arena and all, I'm not trying to debunk your theory I just though ou would like to know, for novelty sake.
since version1.0
_phil_ said:Funnily enough there was a UT1 mod that turned it into a action football game, arena and all, I'm not trying to debunk your theory I just though ou would like to know, for novelty sake.
Yes,i know ,but no-way you could sell that seriously.
kyetech :
here's a hint :
since version1.0
and yes ,i insists :If you buy a UE3 licence to make a football game ,you're stupid.
mckmas8808 said:Anybody here think that we can get the graphics in Madden to be the same as the Nike Gridiron commerical with Terrell Owens and Micheal Vick.
Click here to see the the Nike commerical http://www.mastudios.com/media/nike.mpg