Screen grab of the nextgen Madden football.

I could believe it's a realtime shot, because of the visible polygon silhouette, but I could also believe that it's enhanced because big developers like EA just love releasing fake screenshots! But either way I think it's representative of what to realistically expect from a next-gen game.

On the subject of fake screenshots, they used to be easy to identify based on the higher resolutions and antialiasing. But seeing as next-gen games should all be in HD resolutions with antialiasing pretty much standard, the lines between fake and real will easily become blurred :/
 
I believe its real time, just looking at the textures you can tell and it looks great. Their obviously using the Unreal 3 engine.

Using UE3 for a football game would be about just like using doom3engine for a car racing game.


1. It's prerendered using ingame models.

or more probably a full realtime render with much more realtime post processing than usual.I think 2d post-treatment will be a very important approach for nextgen.
 
kyetech said:
_phil_ said:
Using UE3 for a football game would be about just like using doom3engine for a car racing game.

so obviously you have no idea how flexible UE3 is then?

Flexibility is not the point.

Football games are very static compared to the games UE3 is intended for. Because football games have the same number of players on the field, all sharing the same basic skeleton and basic uniform, running around in a stadium that is the same every game you have different concerns. You do not need to work about going from one room to the next--you just load everything. No streaming worlds, etc... No trees, mountains, buildings, etc... that come and go. Just grass/turf, lights, fans, and a stadium. So in a football game you can fine tune more to the set environment.

The world itself is also fairly concrete. You need animation, physics, and AI for a very narrow gaming experience. This ain't no GTA ;)

While UE3 looks great, other developers will be making next gen engines. Heck, many started over a year ago--the difference is Epic is very active in getting gamers and developers attention. They are not leveraging a game but an engine, so creating hype is good.

But with the first UE3 engine game slated for what appears to be early 2006, and Next Gen games coming in fall 2005, we better hope other developers have next gen engines up. UE3 looks like it will be a great FPS engine, but some of the technology (e.g. artistic control over scripting and shading, streaming worlds) is not really appealing to a football game.
 
I don't see why you could use UE3 for a football game. As a matter of fact it probably offers more options then what you'd actually need for a football game.
 
Acert93 said:
kyetech said:
_phil_ said:
Using UE3 for a football game would be about just like using doom3engine for a car racing game.

so obviously you have no idea how flexible UE3 is then?

Flexibility is not the point.

Football games are very static compared to the games UE3 is intended for. Because football games have the same number of players on the field, all sharing the same basic skeleton and basic uniform, running around in a stadium that is the same every game you have different concerns. You do not need to work about going from one room to the next--you just load everything. No streaming worlds, etc... No trees, mountains, buildings, etc... that come and go. Just grass/turf, lights, fans, and a stadium. So in a football game you can fine tune more to the set environment.

The world itself is also fairly concrete. You need animation, physics, and AI for a very narrow gaming experience. This ain't no GTA ;)

While UE3 looks great, other developers will be making next gen engines. Heck, many started over a year ago--the difference is Epic is very active in getting gamers and developers attention. They are not leveraging a game but an engine, so creating hype is good.

But with the first UE3 engine game slated for what appears to be early 2006, and Next Gen games coming in fall 2005, we better hope other developers have next gen engines up. UE3 looks like it will be a great FPS engine, but some of the technology (e.g. artistic control over scripting and shading, streaming worlds) is not really appealing to a football game.


Hey there might be a HL-GTA-FIFA-Madden cross game, run around the city, run people over, shoot some monsters, get in the stadium, play football, when u get bored get out kill some more people... All streamed, no loading :p
You said you wanted freedom right? :devilish:
 
Sorry if I'm going to repeat myself but..
In the shot we have seen so far AA is PERFECT (imho), it can't be a realtime shot!
Unless next generation consoles are far better in AA than current hw..
 
london-boy said:
Acert93 said:
kyetech said:
_phil_ said:
Using UE3 for a football game would be about just like using doom3engine for a car racing game.

so obviously you have no idea how flexible UE3 is then?

Flexibility is not the point.

Football games are very static compared to the games UE3 is intended for. Because football games have the same number of players on the field, all sharing the same basic skeleton and basic uniform, running around in a stadium that is the same every game you have different concerns. You do not need to work about going from one room to the next--you just load everything. No streaming worlds, etc... No trees, mountains, buildings, etc... that come and go. Just grass/turf, lights, fans, and a stadium. So in a football game you can fine tune more to the set environment.

The world itself is also fairly concrete. You need animation, physics, and AI for a very narrow gaming experience. This ain't no GTA ;)

While UE3 looks great, other developers will be making next gen engines. Heck, many started over a year ago--the difference is Epic is very active in getting gamers and developers attention. They are not leveraging a game but an engine, so creating hype is good.

But with the first UE3 engine game slated for what appears to be early 2006, and Next Gen games coming in fall 2005, we better hope other developers have next gen engines up. UE3 looks like it will be a great FPS engine, but some of the technology (e.g. artistic control over scripting and shading, streaming worlds) is not really appealing to a football game.


Hey there might be a HL-GTA-FIFA-Madden cross game, run around the city, run people over, shoot some monsters, get in the stadium, play football, when u get bored get out kill some more people... All streamed, no loading :p
You said you wanted freedom right? :devilish:

I agree, it would be complete overkill to use the engine, (just could be done if they want to) and besides, they wouldnt even touch UE3 with someone elses barge pole. :devilish:
 
nAo said:
Sorry if I'm going to repeat myself but..
In the shot we have seen so far AA is PERFECT (imho), it can't be a realtime shot!
Unless next generation consoles are far better in AA than current hw..

Well, pretty much every PR shot even for this generation of games had perfect AA, but the shots were still "realtime"... Just with ridiculous amounts of AA applied to them.
 
London Boy said:
Just with ridiculous amounts of AA applied to them.
Simple question - do you consider something that takes seconds, minutes, or even hours, to render a single shot, realtime? (and I mean in context of games - I'm well aware that "realtime" is a relative term that can differ with the type of work being conducted).

nAo said:
At this point it's a matter of personal choice, to me those kind of doctored shots are not realtime.
Dunno about personal choice, I was under impression that a task being realtime was defined by the amount of time it takes to complete it being small enough. :p
 
Fafalada said:
London Boy said:
Just with ridiculous amounts of AA applied to them.
Simple question - do you consider something that takes seconds, minute, sometimes even hours, to render a single shot, realtime? (and I mean in context of games - I'm well aware that "realtime" is a relative term that can differ with the type of work being conducted).


I'm saying, if you think the shots released for this gen of games (like GT4 for example, and pretty much every other big game) are realtime, then this Madden shot is realtime (IF it's just a realtime shot with AA applied afterwards).
If you think they're not realtime cause they're doctored, then this shot is not realtime.
 
More evidence we will be seeing a Next Gen version THIS YEAR:

http://www.easports.com/games/madden06/nextgen.jsp

nAo is probably right about the AA unless ATi has some very advanced AA for the X2. I think it looks like an ingame cut scene shot with PR touchups. I would be disappointed if the cut scenes did not look this good actually.
 
nAo is probably right about the AA unless ATi has some very advanced AA for the X2. I think it looks like an ingame cut scene shot with PR touchups. I would be disappointed if the cut scenes did not look this good actually.

Ati already has great fsaa . Perhaps for the x2 they have a better version of thier temporal aa allowing them to use 6x temporal in all cases ?

I would think on the r500 they would have made advances over the r300/r420 chips and mabye get 4x for free at the very least . IN benchmarks my 2x speed is the same as no fsaa in all games but doom 3
 
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