GwymWeepa said:The concept render is the ps3 version in real-time
I believe its real time, just looking at the textures you can tell and it looks great. Their obviously using the Unreal 3 engine.
1. It's prerendered using ingame models.
_phil_ said:Using UE3 for a football game would be about just like using doom3engine for a car racing game.
kyetech said:_phil_ said:Using UE3 for a football game would be about just like using doom3engine for a car racing game.
so obviously you have no idea how flexible UE3 is then?
Acert93 said:kyetech said:_phil_ said:Using UE3 for a football game would be about just like using doom3engine for a car racing game.
so obviously you have no idea how flexible UE3 is then?
Flexibility is not the point.
Football games are very static compared to the games UE3 is intended for. Because football games have the same number of players on the field, all sharing the same basic skeleton and basic uniform, running around in a stadium that is the same every game you have different concerns. You do not need to work about going from one room to the next--you just load everything. No streaming worlds, etc... No trees, mountains, buildings, etc... that come and go. Just grass/turf, lights, fans, and a stadium. So in a football game you can fine tune more to the set environment.
The world itself is also fairly concrete. You need animation, physics, and AI for a very narrow gaming experience. This ain't no GTA
While UE3 looks great, other developers will be making next gen engines. Heck, many started over a year ago--the difference is Epic is very active in getting gamers and developers attention. They are not leveraging a game but an engine, so creating hype is good.
But with the first UE3 engine game slated for what appears to be early 2006, and Next Gen games coming in fall 2005, we better hope other developers have next gen engines up. UE3 looks like it will be a great FPS engine, but some of the technology (e.g. artistic control over scripting and shading, streaming worlds) is not really appealing to a football game.
london-boy said:Acert93 said:kyetech said:_phil_ said:Using UE3 for a football game would be about just like using doom3engine for a car racing game.
so obviously you have no idea how flexible UE3 is then?
Flexibility is not the point.
Football games are very static compared to the games UE3 is intended for. Because football games have the same number of players on the field, all sharing the same basic skeleton and basic uniform, running around in a stadium that is the same every game you have different concerns. You do not need to work about going from one room to the next--you just load everything. No streaming worlds, etc... No trees, mountains, buildings, etc... that come and go. Just grass/turf, lights, fans, and a stadium. So in a football game you can fine tune more to the set environment.
The world itself is also fairly concrete. You need animation, physics, and AI for a very narrow gaming experience. This ain't no GTA
While UE3 looks great, other developers will be making next gen engines. Heck, many started over a year ago--the difference is Epic is very active in getting gamers and developers attention. They are not leveraging a game but an engine, so creating hype is good.
But with the first UE3 engine game slated for what appears to be early 2006, and Next Gen games coming in fall 2005, we better hope other developers have next gen engines up. UE3 looks like it will be a great FPS engine, but some of the technology (e.g. artistic control over scripting and shading, streaming worlds) is not really appealing to a football game.
Hey there might be a HL-GTA-FIFA-Madden cross game, run around the city, run people over, shoot some monsters, get in the stadium, play football, when u get bored get out kill some more people... All streamed, no loading
You said you wanted freedom right?
nAo said:Sorry if I'm going to repeat myself but..
In the shot we have seen so far AA is PERFECT (imho), it can't be a realtime shot!
Unless next generation consoles are far better in AA than current hw..
At this point it's a matter of personal choice, to me those kind of doctored shots are not realtime.but the shots were still "realtime"
Simple question - do you consider something that takes seconds, minutes, or even hours, to render a single shot, realtime? (and I mean in context of games - I'm well aware that "realtime" is a relative term that can differ with the type of work being conducted).London Boy said:Just with ridiculous amounts of AA applied to them.
Dunno about personal choice, I was under impression that a task being realtime was defined by the amount of time it takes to complete it being small enough.nAo said:At this point it's a matter of personal choice, to me those kind of doctored shots are not realtime.
Fafalada said:Simple question - do you consider something that takes seconds, minute, sometimes even hours, to render a single shot, realtime? (and I mean in context of games - I'm well aware that "realtime" is a relative term that can differ with the type of work being conducted).London Boy said:Just with ridiculous amounts of AA applied to them.
nAo is probably right about the AA unless ATi has some very advanced AA for the X2. I think it looks like an ingame cut scene shot with PR touchups. I would be disappointed if the cut scenes did not look this good actually.