The GPU numbers are skewed though by only doing certain types of calculations right?
They really need to get this thing running on G80 so I can join in!
With the impact the PS3 is having it seems a bit of a waste to have my CPU working on this!
The GPU numbers are skewed though by only doing certain types of calculations right?
They really need to get this thing running on G80 so I can join in!
With the impact the PS3 is having it seems a bit of a waste to have my CPU working on this!
Heh, nope Carl was my source to.Do you still remember the link ? I know xbd/Carl mentioned it in this thread but it would be great if we can find more references.
Meanwhile... we achieved 403 TFLOP with 16464 PS3s.
EDIT: Hmm.... 435 TFLOP and 17770 PS3s now
Would be nice with some reasoning backing up your postulate, so it doesn't look like "I hope because I do not want the PS3 to do well in any scenario".Your regular computer CPU could handle things wich the PS3-clients dosn't do..
Sure, it won't do as much workload as the PS3's are doing, but it might do a different workload,
My PS3 is almost 58% into its 3rd work unit.
Dsamn but does it ever get hot around the top vents! I could live wiht the fan spinning a bit faster and having a cooler system. Still it works just fine so I guess it's made to run that way..
It makes a bit more noise than when playing DVDs (and it gets loads hotter) but it's a realyl quiet games consone anyway. Only wii and gamecube are quieter of all the fan-cooled consoles I've ecxperienced and the difference to gamecube is fairly slight.
Crossbar said:Thinking about, I find it pretty amazing!
Sony must be pretty confident about the build quality of their system. Imagine all units running 24-7 at close to maximum stress with the fan working continuously.
Maybe those are the sort of thing's they'll tweek over time? It seems, from the Stanford forum, that they are working quite closely on the clients front end/usability.
What do you have to through to quit the client?
Well, yeah, no one knows <looks for 'broken-crystal-ball-smilie>, but don't you think it'd be -really great- to have something that could contribute on such a large scale? Although if PS3 gets anywhere near PS2 numbers I think even ~1% would provide 'wow' TFLOPS, but more's always better, right?
Press triangle, down arrow to "Quit Folding" and then wait for 0.5 - 1 second for XMB to appear. It's easy but it can be annoying for someone impatient (especially if he has to do it everytime before playing a game).
With a slight difference. When you "Quit" by hitting circle, the default selection is "Yes." When you quit by hitting the PS button, the default selection is "No." The PS button "Quit" being universally "No" by default. I just thought that was a little odd.Argh ! yes... forgot about that... or the "Playstation" button. Both will allow you to quit F@H in 2 button presses.
Just a...miscalculation (more commonly referred to as a brain-fart!)There's 30 million PS3s out there? News to me.
With a slight difference. When you "Quit" by hitting circle, the default selection is "Yes." When you quit by hitting the PS button, the default selection is "No." The PS button "Quit" being universally "No" by default. I just thought that was a little odd.
Sorry to have to say this but if tyhey really came up with such results they're completely incompetent. Hard to imagine for being german and all..a people renown for being efficient and allActually the German magazine measured the Wii, PS3 and 360, and the Wii came out louder than the PS3 when running a game disc.
Approximate descripitions of sound during gameplay from the 3 major consoles this round:Not surprisingly, the 360 was a 'bit' higher, at something like 3.8 sone.
UI guidelines would say PS button is correct, but I like the default "Yes" better for F@H. This is one of the examples for Sony to clean up their overall user experience.
Just counting FLOPS can be deceptive. The GPU does a lot of FLOPS, but is less efficient with them. For example, the GPU doesn't allow a scatter (random access write) so we are forced to do some calculations twice: the force on i & j is related to the force on j & i, but saving that data requires a scatter, so we just recalc.
That's the faster way to go on the GPU, so it's the right thing to do there. It also brings the FLOPS *way* up, but it means it *requires* 2x the FLOPS just to do the same calculation.
Heh, nope Carl was my source to.
Has anyone tried a Linux version of folding on the PS3? Just to gage how efficient or fast the output of the PPU maybe by itself. Taking into consideration that someone has actually gotten “folding” working for YDL on the PS3. It would make for interesting project…
Is that a question? Or are you saying someone has gotten Folding@Home working on PS3 Linux.
There is no PPC Linux client so it should not be possible. The only current Linux binaries are for x86. And the only PPC binaries are for OSX.